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- #!python
- import os, subprocess, platform, sys
- def add_sources(sources, dir, extension):
- for f in os.listdir(dir):
- if f.endswith('.' + extension):
- sources.append(dir + '/' + f)
- # Try to detect the host platform automatically
- # This is used if no `platform` argument is passed
- if sys.platform.startswith('linux'):
- host_platform = 'linux'
- elif sys.platform == 'darwin':
- host_platform = 'osx'
- elif sys.platform == 'win32':
- host_platform = 'windows'
- else:
- raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
- opts = Variables([], ARGUMENTS)
- opts.Add(EnumVariable('platform', 'Target platform', host_platform,
- allowed_values=('linux', 'osx', 'windows'),
- ignorecase=2))
- opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
- opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
- opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
- # Must be the same setting as used for cpp_bindings
- opts.Add(EnumVariable('target', 'Compilation target', 'debug',
- allowed_values=('debug', 'release'),
- ignorecase=2))
- opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', 'godot_headers', PathVariable.PathIsDir))
- opts.Add(BoolVariable('use_custom_api_file', 'Use a custom JSON API file', False))
- opts.Add(PathVariable('custom_api_file', 'Path to the custom JSON API file', None, PathVariable.PathIsFile))
- opts.Add(BoolVariable('generate_bindings', 'Generate GDNative API bindings', False))
- unknown = opts.UnknownVariables()
- if unknown:
- print("Unknown variables:" + unknown.keys())
- Exit(1)
- env = Environment()
- opts.Update(env)
- Help(opts.GenerateHelpText(env))
- # This makes sure to keep the session environment variables on Windows
- # This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
- if env['platform'] == 'windows':
- if env['bits'] == '64':
- env = Environment(TARGET_ARCH='amd64')
- elif env['bits'] == '32':
- env = Environment(TARGET_ARCH='x86')
- else:
- print("Warning: bits argument not specified, target arch is=" + env['TARGET_ARCH'])
- opts.Update(env)
- is64 = False
- if (env['platform'] == 'osx' or env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64'):
- is64 = True
- if env['bits'] == 'default':
- env['bits'] = '64' if is64 else '32'
- if env['platform'] == 'linux':
- if env['use_llvm']:
- env['CXX'] = 'clang++'
- env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings'])
- env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
- if env['target'] == 'debug':
- env.Append(CCFLAGS=['-Og'])
- elif env['target'] == 'release':
- env.Append(CCFLAGS=['-O3'])
- if env['bits'] == '64':
- env.Append(CCFLAGS=['-m64'])
- env.Append(LINKFLAGS=['-m64'])
- elif env['bits'] == '32':
- env.Append(CCFLAGS=['-m32'])
- env.Append(LINKFLAGS=['-m32'])
- elif env['platform'] == 'osx':
- if env['bits'] == '32':
- raise ValueError('Only 64-bit builds are supported for the macOS target.')
- env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
- env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
- if env['target'] == 'debug':
- env.Append(CCFLAGS=['-Og'])
- elif env['target'] == 'release':
- env.Append(CCFLAGS=['-O3'])
- elif env['platform'] == 'windows':
- if host_platform == 'windows' and not env['use_mingw']:
- # MSVC
- env.Append(LINKFLAGS=['/WX'])
- if env['target'] == 'debug':
- env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd'])
- elif env['target'] == 'release':
- env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
- else:
- # MinGW
- if env['bits'] == '64':
- env['CXX'] = 'x86_64-w64-mingw32-g++'
- elif env['bits'] == '32':
- env['CXX'] = 'i686-w64-mingw32-g++'
- env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings'])
- env.Append(LINKFLAGS=['--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++'])
- env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/gen', 'include/core'])
- # Generate bindings?
- json_api_file = ''
- if env['use_custom_api_file']:
- json_api_file = env['custom_api_file']
- else:
- json_api_file = os.path.join(os.getcwd(), 'godot_headers', 'api.json')
- if env['generate_bindings']:
- # Actually create the bindings here
- import binding_generator
- binding_generator.generate_bindings(json_api_file)
- # source to compile
- sources = []
- add_sources(sources, 'src/core', 'cpp')
- add_sources(sources, 'src/gen', 'cpp')
- library = env.StaticLibrary(
- target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(env['platform'], env['target'], env['bits']), source=sources
- )
- Default(library)
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