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- #ifndef DICTIONARY_H
- #define DICTIONARY_H
- #include "Variant.hpp"
- #include "Array.hpp"
- #include <gdnative/dictionary.h>
- namespace godot {
- class Dictionary {
- godot_dictionary _godot_dictionary;
- friend Variant::operator Dictionary() const;
- inline explicit Dictionary(const godot_dictionary &other) {
- _godot_dictionary = other;
- }
- public:
- Dictionary();
- Dictionary(const Dictionary &other);
- Dictionary &operator=(const Dictionary &other);
- template <class... Args>
- static Dictionary make(Args... args) {
- return helpers::add_all(Dictionary(), args...);
- }
- void clear();
- bool empty() const;
- void erase(const Variant &key);
- bool has(const Variant &key) const;
- bool has_all(const Array &keys) const;
- uint32_t hash() const;
- Array keys() const;
- Variant &operator[](const Variant &key);
- const Variant &operator[](const Variant &key) const;
- int size() const;
- String to_json() const;
- Array values() const;
- ~Dictionary();
- };
- } // namespace godot
- #endif // DICTIONARY_H
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