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- #ifndef WRAPPED_HPP
- #define WRAPPED_HPP
- #include <gdnative/gdnative.h>
- namespace godot {
- // This is an internal base class used by the bindings. You should not need to access its members.
- class _Wrapped {
- public:
- godot_object *_owner;
- size_t _type_tag;
- };
- } // namespace godot
- #endif // WRAPPED_HPP
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