Wrapped.hpp 306 B

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  1. #ifndef WRAPPED_HPP
  2. #define WRAPPED_HPP
  3. #include <gdnative/gdnative.h>
  4. namespace godot {
  5. // This is an internal base class used by the bindings. You should not need to access its members.
  6. class _Wrapped {
  7. public:
  8. godot_object *_owner;
  9. size_t _type_tag;
  10. };
  11. } // namespace godot
  12. #endif // WRAPPED_HPP