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- /*************************************************************************/
- /* Dictionary.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DICTIONARY_H
- #define DICTIONARY_H
- #include "Variant.hpp"
- #include "Array.hpp"
- #include <gdnative/dictionary.h>
- namespace godot {
- class Dictionary {
- godot_dictionary _godot_dictionary;
- friend Variant::operator Dictionary() const;
- inline explicit Dictionary(const godot_dictionary &other) {
- _godot_dictionary = other;
- }
- public:
- Dictionary();
- Dictionary(const Dictionary &other);
- Dictionary &operator=(const Dictionary &other);
- template <class... Args>
- static Dictionary make(Args... args) {
- return helpers::add_all(Dictionary(), args...);
- }
- void clear();
- bool empty() const;
- void erase(const Variant &key);
- bool has(const Variant &key) const;
- bool has_all(const Array &keys) const;
- uint32_t hash() const;
- Array keys() const;
- Variant &operator[](const Variant &key);
- const Variant &operator[](const Variant &key) const;
- int size() const;
- String to_json() const;
- Array values() const;
- ~Dictionary();
- };
- } // namespace godot
- #endif // DICTIONARY_H
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