Dictionary.hpp 3.1 KB

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  1. /*************************************************************************/
  2. /* Dictionary.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DICTIONARY_H
  31. #define DICTIONARY_H
  32. #include "Variant.hpp"
  33. #include "Array.hpp"
  34. #include <gdnative/dictionary.h>
  35. namespace godot {
  36. class Dictionary {
  37. godot_dictionary _godot_dictionary;
  38. friend Variant::operator Dictionary() const;
  39. inline explicit Dictionary(const godot_dictionary &other) {
  40. _godot_dictionary = other;
  41. }
  42. public:
  43. Dictionary();
  44. Dictionary(const Dictionary &other);
  45. Dictionary &operator=(const Dictionary &other);
  46. template <class... Args>
  47. static Dictionary make(Args... args) {
  48. return helpers::add_all(Dictionary(), args...);
  49. }
  50. void clear();
  51. bool empty() const;
  52. void erase(const Variant &key);
  53. bool has(const Variant &key) const;
  54. bool has_all(const Array &keys) const;
  55. uint32_t hash() const;
  56. Array keys() const;
  57. Variant &operator[](const Variant &key);
  58. const Variant &operator[](const Variant &key) const;
  59. int size() const;
  60. String to_json() const;
  61. Array values() const;
  62. ~Dictionary();
  63. };
  64. } // namespace godot
  65. #endif // DICTIONARY_H