123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- /*************************************************************************/
- /* GodotProfiling.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_PROFILING_HPP
- #define GODOT_PROFILING_HPP
- #include "OS.hpp"
- namespace godot {
- class FunctionProfiling {
- char signature[1024];
- uint64_t ticks;
- public:
- FunctionProfiling(const char *p_function, const int p_line) {
- snprintf(signature, 1024, "::%d::%s", p_line, p_function);
- ticks = OS::get_singleton()->get_ticks_usec();
- }
- ~FunctionProfiling() {
- uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
- if (t > 0) {
- Godot::gdnative_profiling_add_data(signature, t);
- }
- }
- };
- } // namespace godot
- #ifdef DEBUG_ENABLED
- #define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
- #else
- #define GODOT_PROFILING_FUNCTION
- #endif
- #endif
|