GodotProfiling.hpp 2.8 KB

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  1. /*************************************************************************/
  2. /* GodotProfiling.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_PROFILING_HPP
  31. #define GODOT_PROFILING_HPP
  32. #include "OS.hpp"
  33. namespace godot {
  34. class FunctionProfiling {
  35. char signature[1024];
  36. uint64_t ticks;
  37. public:
  38. FunctionProfiling(const char *p_function, const int p_line) {
  39. snprintf(signature, 1024, "::%d::%s", p_line, p_function);
  40. ticks = OS::get_singleton()->get_ticks_usec();
  41. }
  42. ~FunctionProfiling() {
  43. uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
  44. if (t > 0) {
  45. Godot::gdnative_profiling_add_data(signature, t);
  46. }
  47. }
  48. };
  49. } // namespace godot
  50. #ifdef DEBUG_ENABLED
  51. #define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
  52. #else
  53. #define GODOT_PROFILING_FUNCTION
  54. #endif
  55. #endif