123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 |
- /*************************************************************************/
- /* init.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include <Godot.hpp>
- #include <Reference.hpp>
- using namespace godot;
- class SimpleClass : public Reference {
- GODOT_CLASS(SimpleClass, Reference);
- public:
- SimpleClass() {}
- /** `_init` must exist as it is called by Godot. */
- void _init() {
- _name = String("SimpleClass");
- _value = 0;
- }
- void test_void_method() {
- Godot::print("This is test");
- }
- Variant method(Variant arg) {
- Variant ret;
- ret = arg;
- return ret;
- }
- static void _register_methods() {
- register_method("method", &SimpleClass::method);
- /**
- * The line below is equivalent to the following GDScript export:
- * export var _name = "SimpleClass"
- **/
- register_property<SimpleClass, String>("name", &SimpleClass::_name, String("SimpleClass"));
- /** Alternatively, with getter and setter methods: */
- register_property<SimpleClass, int>("value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
- /** Registering a signal: **/
- register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function
- register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
- }
- String _name;
- int _value;
- void set_value(int p_value) {
- _value = p_value;
- }
- int get_value() const {
- return _value;
- }
- };
- /** GDNative Initialize **/
- extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
- godot::Godot::gdnative_init(o);
- }
- /** GDNative Terminate **/
- extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
- godot::Godot::gdnative_terminate(o);
- }
- /** NativeScript Initialize **/
- extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
- godot::Godot::nativescript_init(handle);
- godot::register_class<SimpleClass>();
- }
|