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- GENERATE_BINDINGS = no
- HEADERS = godot-headers
- TARGET = debug
- USE_CLANG = no
- BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
- LINUX = $(BASE) platform=linux
- WINDOWS = $(BASE) platform=windows
- OSX = $(BASE) platform=osx
- all:
- make linux
- make windows
- linux:
- make linux32
- make linux64
- linux32: SConstruct
- $(LINUX) bits=32
- linux64: SConstruct
- $(LINUX) bits=64
- windows:
- make windows32
- make windows64
- windows32: SConstruct
- $(WINDOWS) bits=32
- windows64: SConstruct
- $(WINDOWS) bits=64
- osx:
- make osx32
- make osx64
- osx32: SConstruct
- $(OSX) bits=32
- osx64: SConstruct
- $(OSX) bits=64
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