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- #!/usr/bin/env python
- from __future__ import print_function
- import json
- import os
- import errno
- from pathlib import Path
- # Convenience function for using template get_node
- def correct_method_name(method_list):
- for method in method_list:
- if method["name"] == "get_node":
- method["name"] = "get_node_internal"
- classes = []
- def print_file_list(api_filepath, output_dir, headers=False, sources=False):
- global classes
- end = ";"
- with open(api_filepath) as api_file:
- classes = json.load(api_file)
- include_gen_folder = Path(output_dir) / "include" / "gen"
- source_gen_folder = Path(output_dir) / "src" / "gen"
- for _class in classes:
- header_filename = include_gen_folder / (strip_name(_class["name"]) + ".hpp")
- source_filename = source_gen_folder / (strip_name(_class["name"]) + ".cpp")
- if headers:
- print(str(header_filename.as_posix()), end=end)
- if sources:
- print(str(source_filename.as_posix()), end=end)
- icall_header_filename = include_gen_folder / "__icalls.hpp"
- register_types_filename = source_gen_folder / "__register_types.cpp"
- init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
- if headers:
- print(str(icall_header_filename.as_posix()), end=end)
- if sources:
- print(str(register_types_filename.as_posix()), end=end)
- print(str(init_method_bindings_filename.as_posix()), end=end)
- def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
- global classes
- with open(api_filepath) as api_file:
- classes = json.load(api_file)
- icalls = set()
- include_gen_folder = Path(output_dir) / "include" / "gen"
- source_gen_folder = Path(output_dir) / "src" / "gen"
- try:
- include_gen_folder.mkdir(parents=True)
- except os.error as e:
- if e.errno == errno.EEXIST:
- print(str(source_gen_folder) + ": " + os.strerror(e.errno))
- else:
- exit(1)
- try:
- source_gen_folder.mkdir(parents=True)
- except os.error as e:
- if e.errno == errno.EEXIST:
- print(str(source_gen_folder) + ": " + os.strerror(e.errno))
- else:
- exit(1)
- for c in classes:
- # print(c['name'])
- used_classes = get_used_classes(c)
- if use_template_get_node and c["name"] == "Node":
- correct_method_name(c["methods"])
- header = generate_class_header(used_classes, c, use_template_get_node)
- impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
- header_filename = include_gen_folder / (strip_name(c["name"]) + ".hpp")
- with header_filename.open("w+") as header_file:
- header_file.write(header)
- source_filename = source_gen_folder / (strip_name(c["name"]) + ".cpp")
- with source_filename.open("w+") as source_file:
- source_file.write(impl)
- icall_header_filename = include_gen_folder / "__icalls.hpp"
- with icall_header_filename.open("w+") as icall_header_file:
- icall_header_file.write(generate_icall_header(icalls))
- register_types_filename = source_gen_folder / "__register_types.cpp"
- with register_types_filename.open("w+") as register_types_file:
- register_types_file.write(generate_type_registry(classes))
- init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
- with init_method_bindings_filename.open("w+") as init_method_bindings_file:
- init_method_bindings_file.write(generate_init_method_bindings(classes))
- def is_reference_type(t):
- for c in classes:
- if c["name"] != t:
- continue
- if c["is_reference"]:
- return True
- return False
- def make_gdnative_type(t, ref_allowed):
- if is_enum(t):
- return remove_enum_prefix(t) + " "
- elif is_class_type(t):
- if is_reference_type(t) and ref_allowed:
- return "Ref<" + strip_name(t) + "> "
- else:
- return strip_name(t) + " *"
- else:
- if t == "int":
- return "int64_t "
- if t == "float" or t == "real":
- return "real_t "
- return strip_name(t) + " "
- def generate_class_header(used_classes, c, use_template_get_node):
- source = []
- source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
- source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
- source.append("")
- source.append("")
- source.append("#include <gdnative_api_struct.gen.h>")
- source.append("#include <cstdint>")
- source.append("")
- source.append("#include <core/CoreTypes.hpp>")
- class_name = strip_name(c["name"])
- # Ref<T> is not included in object.h in Godot either,
- # so don't include it here because it's not needed
- if class_name != "Object" and class_name != "Reference":
- source.append("#include <core/Ref.hpp>")
- ref_allowed = True
- else:
- source.append("#include <core/TagDB.hpp>")
- ref_allowed = False
- included = []
- for used_class in used_classes:
- if is_enum(used_class) and is_nested_type(used_class):
- used_class_name = remove_enum_prefix(extract_nested_type(used_class))
- if used_class_name not in included:
- included.append(used_class_name)
- source.append('#include "' + used_class_name + '.hpp"')
- elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
- used_class_name = remove_enum_prefix(used_class)
- if used_class_name not in included:
- included.append(used_class_name)
- source.append('#include "' + used_class_name + '.hpp"')
- source.append("")
- if c["base_class"] != "":
- source.append('#include "' + strip_name(c["base_class"]) + '.hpp"')
- source.append("namespace godot {")
- source.append("")
- for used_type in used_classes:
- if is_enum(used_type) or is_nested_type(used_type, class_name):
- continue
- else:
- source.append("class " + strip_name(used_type) + ";")
- source.append("")
- vararg_templates = ""
- # generate the class definition here
- source.append(
- "class "
- + class_name
- + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])))
- + " {"
- )
- if c["base_class"] == "":
- source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
- source.append("")
- source.append("private:")
- if c["singleton"]:
- source.append("\tstatic " + class_name + " *_singleton;")
- source.append("")
- source.append("\t" + class_name + "();")
- source.append("")
- # Generate method table
- source.append("\tstruct ___method_bindings {")
- for method in c["methods"]:
- source.append("\t\tgodot_method_bind *mb_" + method["name"] + ";")
- source.append("\t};")
- source.append("\tstatic ___method_bindings ___mb;")
- source.append("\tstatic void *_detail_class_tag;")
- source.append("")
- source.append("public:")
- source.append("\tstatic void ___init_method_bindings();")
- # class id from core engine for casting
- source.append("\tinline static size_t ___get_id() { return (size_t)_detail_class_tag; }")
- source.append("")
- if c["singleton"]:
- source.append("\tstatic inline " + class_name + " *get_singleton()")
- source.append("\t{")
- source.append("\t\tif (!" + class_name + "::_singleton) {")
- source.append("\t\t\t" + class_name + "::_singleton = new " + class_name + ";")
- source.append("\t\t}")
- source.append("\t\treturn " + class_name + "::_singleton;")
- source.append("\t}")
- source.append("")
- # godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");"
- # class name:
- # Two versions needed needed because when the user implements a custom class,
- # we want to override `___get_class_name` while `___get_godot_class_name` can keep returning the base name
- source.append(
- '\tstatic inline const char *___get_class_name() { return (const char *) "' + strip_name(c["name"]) + '"; }'
- )
- source.append(
- '\tstatic inline const char *___get_godot_class_name() { return (const char *) "'
- + strip_name(c["name"])
- + '"; }'
- )
- source.append(
- "\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }"
- )
- enum_values = []
- source.append("\n\t// enums")
- for enum in c["enums"]:
- source.append("\tenum " + strip_name(enum["name"]) + " {")
- for value in enum["values"]:
- source.append("\t\t" + remove_nested_type_prefix(value) + " = " + str(enum["values"][value]) + ",")
- enum_values.append(value)
- source.append("\t};")
- source.append("\n\t// constants")
- for name in c["constants"]:
- if name not in enum_values:
- source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
- if c["instanciable"]:
- source.append("")
- source.append("")
- source.append("\tstatic " + class_name + " *_new();")
- source.append("\n\t// methods")
- if class_name == "Object":
- source.append("#ifndef GODOT_CPP_NO_OBJECT_CAST")
- source.append("\ttemplate<class T>")
- source.append("\tstatic T *cast_to(const Object *obj);")
- source.append("#endif")
- source.append("")
- for method in c["methods"]:
- method_signature = ""
- # TODO decide what to do about virtual methods
- # method_signature += "virtual " if method["is_virtual"] else ""
- method_signature += make_gdnative_type(method["return_type"], ref_allowed)
- method_name = escape_cpp(method["name"])
- method_signature += method_name + "("
- has_default_argument = False
- method_arguments = ""
- for i, argument in enumerate(method["arguments"]):
- method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
- argument_name = escape_cpp(argument["name"])
- method_signature += argument_name
- method_arguments += argument_name
- # default arguments
- def escape_default_arg(_type, default_value):
- if _type == "Color":
- return "Color(" + default_value + ")"
- if _type == "bool" or _type == "int":
- return default_value.lower()
- if _type == "Array":
- return "Array()"
- if _type in [
- "PoolVector2Array",
- "PoolStringArray",
- "PoolVector3Array",
- "PoolColorArray",
- "PoolIntArray",
- "PoolRealArray",
- "PoolByteArray",
- ]:
- return _type + "()"
- if _type == "Vector2":
- return "Vector2" + default_value
- if _type == "Vector3":
- return "Vector3" + default_value
- if _type == "Transform":
- return "Transform()"
- if _type == "Transform2D":
- return "Transform2D()"
- if _type == "Rect2":
- return "Rect2" + default_value
- if _type == "Variant":
- return "Variant()" if default_value == "Null" else default_value
- if _type == "String" or _type == "NodePath":
- return '"' + default_value + '"'
- if _type == "RID":
- return "RID()"
- if default_value == "Null" or default_value == "[Object:null]":
- return "nullptr"
- return default_value
- if argument["has_default_value"] or has_default_argument:
- method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
- has_default_argument = True
- if i != len(method["arguments"]) - 1:
- method_signature += ", "
- method_arguments += ","
- if method["has_varargs"]:
- if len(method["arguments"]) > 0:
- method_signature += ", "
- method_arguments += ", "
- vararg_templates += (
- "\ttemplate <class... Args> "
- + method_signature
- + "Args... args){\n\t\treturn "
- + method_name
- + "("
- + method_arguments
- + "Array::make(args...));\n\t}\n"
- ""
- )
- method_signature += "const Array& __var_args = Array()"
- method_signature += ")" + (" const" if method["is_const"] else "")
- source.append("\t" + method_signature + ";")
- source.append(vararg_templates)
- if use_template_get_node and class_name == "Node":
- # Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
- source.append("\ttemplate <class T = Node>")
- source.append("\tT *get_node(const NodePath path) const {")
- source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
- source.append("\t}")
- source.append("};")
- source.append("")
- # ...And a specialized version so we don't unnecessarily cast when using the default.
- source.append("template <>")
- source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
- source.append("\treturn get_node_internal(path);")
- source.append("}")
- source.append("")
- else:
- source.append("};")
- source.append("")
- source.append("}")
- source.append("")
- source.append("#endif")
- return "\n".join(source)
- def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
- class_name = strip_name(c["name"])
- ref_allowed = class_name != "Object" and class_name != "Reference"
- source = []
- source.append('#include "' + class_name + '.hpp"')
- source.append("")
- source.append("")
- source.append("#include <core/GodotGlobal.hpp>")
- source.append("#include <core/CoreTypes.hpp>")
- source.append("#include <core/Ref.hpp>")
- source.append("#include <core/Godot.hpp>")
- source.append("")
- source.append('#include "__icalls.hpp"')
- source.append("")
- source.append("")
- for used_class in used_classes:
- if is_enum(used_class):
- continue
- else:
- source.append('#include "' + strip_name(used_class) + '.hpp"')
- source.append("")
- source.append("")
- source.append("namespace godot {")
- core_object_name = "this"
- source.append("")
- source.append("")
- if c["singleton"]:
- source.append("" + class_name + " *" + class_name + "::_singleton = NULL;")
- source.append("")
- source.append("")
- # FIXME Test if inlining has a huge impact on binary size
- source.append(class_name + "::" + class_name + "() {")
- source.append('\t_owner = godot::api->godot_global_get_singleton((char *) "' + strip_name(c["name"]) + '");')
- source.append("}")
- source.append("")
- source.append("")
- # Method table initialization
- source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
- source.append("")
- source.append("void *" + class_name + "::_detail_class_tag = nullptr;")
- source.append("")
- source.append("void " + class_name + "::___init_method_bindings() {")
- for method in c["methods"]:
- source.append(
- "\t___mb.mb_"
- + method["name"]
- + ' = godot::api->godot_method_bind_get_method("'
- + c["name"]
- + '", "'
- + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"])
- + '");'
- )
- source.append("\tgodot_string_name class_name;")
- source.append('\tgodot::api->godot_string_name_new_data(&class_name, "' + c["name"] + '");')
- source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
- source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
- source.append("}")
- source.append("")
- if c["instanciable"]:
- source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
- source.append("{")
- source.append(
- "\treturn ("
- + class_name
- + ' *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)"'
- + c["name"]
- + '")());'
- )
- source.append("}")
- for method in c["methods"]:
- method_signature = ""
- method_signature += make_gdnative_type(method["return_type"], ref_allowed)
- method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
- for i, argument in enumerate(method["arguments"]):
- method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
- method_signature += escape_cpp(argument["name"])
- if i != len(method["arguments"]) - 1:
- method_signature += ", "
- if method["has_varargs"]:
- if len(method["arguments"]) > 0:
- method_signature += ", "
- method_signature += "const Array& __var_args"
- method_signature += ")" + (" const" if method["is_const"] else "")
- source.append(method_signature + " {")
- if method["name"] == "free":
- # dirty hack because Object::free is marked virtual but doesn't actually exist...
- source.append("\tgodot::api->godot_object_destroy(_owner);")
- source.append("}")
- source.append("")
- continue
- return_statement = ""
- return_type_is_ref = is_reference_type(method["return_type"]) and ref_allowed
- if method["return_type"] != "void":
- if is_class_type(method["return_type"]):
- if is_enum(method["return_type"]):
- return_statement += "return (" + remove_enum_prefix(method["return_type"]) + ") "
- elif return_type_is_ref:
- return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor("
- else:
- return_statement += "return " + (
- "(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else ""
- )
- else:
- return_statement += "return "
- def get_icall_type_name(name):
- if is_enum(name):
- return "int"
- if is_class_type(name):
- return "Object"
- return name
- if method["has_varargs"]:
- if len(method["arguments"]) != 0:
- source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
- for i, argument in enumerate(method["arguments"]):
- source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
- source.append("")
- for i, argument in enumerate(method["arguments"]):
- source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
- source.append("")
- size = ""
- if method["has_varargs"]:
- size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
- else:
- size = "(" + str(len(method["arguments"])) + ")"
- source.append(
- "\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");"
- )
- source.append("")
- for i, argument in enumerate(method["arguments"]):
- source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
- source.append("")
- if method["has_varargs"]:
- source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
- source.append(
- "\t\t__args[i + "
- + str(len(method["arguments"]))
- + "] = (godot_variant *) &((Array &) __var_args)[i];"
- )
- source.append("\t}")
- source.append("")
- source.append("\tVariant __result;")
- source.append(
- "\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_"
- + method["name"]
- + ", ((const Object *) "
- + core_object_name
- + ")->_owner, (const godot_variant **) __args, "
- + size
- + ", nullptr);"
- )
- source.append("")
- if is_class_type(method["return_type"]):
- source.append("\tObject *obj = Object::___get_from_variant(__result);")
- source.append('\tif (obj->has_method("reference"))')
- source.append('\t\tobj->callv("reference", Array());')
- source.append("")
- for i, argument in enumerate(method["arguments"]):
- source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
- source.append("")
- if method["return_type"] != "void":
- cast = ""
- if is_class_type(method["return_type"]):
- if return_type_is_ref:
- cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
- else:
- cast += (
- "("
- + strip_name(method["return_type"])
- + " *) "
- + strip_name(method["return_type"] + "::___get_from_variant(")
- + "__result);"
- )
- else:
- cast += "__result;"
- source.append("\treturn " + cast)
- else:
- args = []
- for arg in method["arguments"]:
- args.append(get_icall_type_name(arg["type"]))
- icall_ret_type = get_icall_type_name(method["return_type"])
- icall_sig = tuple((icall_ret_type, tuple(args)))
- icalls.add(icall_sig)
- icall_name = get_icall_name(icall_sig)
- return_statement += icall_name + "(___mb.mb_" + method["name"] + ", (const Object *) " + core_object_name
- for arg in method["arguments"]:
- arg_is_ref = is_reference_type(arg["type"]) and ref_allowed
- return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if arg_is_ref else "")
- return_statement += ")"
- if return_type_is_ref:
- return_statement += ")"
- source.append("\t" + return_statement + ";")
- source.append("}")
- source.append("")
- source.append("}")
- return "\n".join(source)
- def generate_icall_header(icalls):
- source = []
- source.append("#ifndef GODOT_CPP__ICALLS_HPP")
- source.append("#define GODOT_CPP__ICALLS_HPP")
- source.append("")
- source.append("#include <gdnative_api_struct.gen.h>")
- source.append("#include <stdint.h>")
- source.append("")
- source.append("#include <core/GodotGlobal.hpp>")
- source.append("#include <core/CoreTypes.hpp>")
- source.append('#include "Object.hpp"')
- source.append("")
- source.append("")
- source.append("namespace godot {")
- source.append("")
- for icall in icalls:
- ret_type = icall[0]
- args = icall[1]
- method_signature = "static inline "
- method_signature += (
- get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
- )
- for i, arg in enumerate(args):
- method_signature += ", const "
- if is_core_type(arg):
- method_signature += arg + "&"
- elif arg == "int":
- method_signature += "int64_t "
- elif arg == "float":
- method_signature += "double "
- elif is_primitive(arg):
- method_signature += arg + " "
- else:
- method_signature += "Object *"
- method_signature += "arg" + str(i)
- method_signature += ")"
- source.append(method_signature + " {")
- if ret_type != "void":
- source.append(
- "\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;"
- )
- if is_class_type(ret_type):
- source.append("\tret = nullptr;")
- source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
- for i, arg in enumerate(args):
- wrapped_argument = "\t\t"
- if is_primitive(arg) or is_core_type(arg):
- wrapped_argument += "(void *) &arg" + str(i)
- else:
- wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
- wrapped_argument += ","
- source.append(wrapped_argument)
- source.append("\t};")
- source.append("")
- source.append(
- "\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, "
- + ("nullptr" if ret_type == "void" else "&ret")
- + ");"
- )
- if ret_type != "void":
- if is_class_type(ret_type):
- source.append("\tif (ret) {")
- source.append(
- "\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);"
- )
- source.append("\t}")
- source.append("")
- source.append("\treturn (Object *) ret;")
- else:
- source.append("\treturn ret;")
- source.append("}")
- source.append("")
- source.append("}")
- source.append("")
- source.append("#endif")
- return "\n".join(source)
- def generate_type_registry(classes):
- source = []
- source.append('#include "TagDB.hpp"')
- source.append("#include <typeinfo>")
- source.append("\n")
- for c in classes:
- source.append("#include <" + strip_name(c["name"]) + ".hpp>")
- source.append("")
- source.append("")
- source.append("namespace godot {")
- source.append("void ___register_types()")
- source.append("{")
- for c in classes:
- class_name = strip_name(c["name"])
- base_class_name = strip_name(c["base_class"])
- class_type_hash = "typeid(" + class_name + ").hash_code()"
- base_class_type_hash = "typeid(" + base_class_name + ").hash_code()"
- if base_class_name == "":
- base_class_type_hash = "0"
- source.append(
- '\tgodot::_TagDB::register_global_type("'
- + c["name"]
- + '", '
- + class_type_hash
- + ", "
- + base_class_type_hash
- + ");"
- )
- source.append("}")
- source.append("")
- source.append("}")
- return "\n".join(source)
- def generate_init_method_bindings(classes):
- source = []
- for c in classes:
- source.append("#include <" + strip_name(c["name"]) + ".hpp>")
- source.append("")
- source.append("")
- source.append("namespace godot {")
- source.append("void ___init_method_bindings()")
- source.append("{")
- for c in classes:
- source.append("\t" + strip_name(c["name"]) + "::___init_method_bindings();")
- source.append("}")
- source.append("")
- source.append("}")
- return "\n".join(source)
- def get_icall_return_type(t):
- if is_class_type(t):
- return "Object *"
- if t == "int":
- return "int64_t "
- if t == "float" or t == "real":
- return "double "
- return t + " "
- def get_icall_name(sig):
- ret_type = sig[0]
- args = sig[1]
- name = "___godot_icall_"
- name += strip_name(ret_type)
- for arg in args:
- name += "_" + strip_name(arg)
- return name
- def get_used_classes(c):
- classes = []
- for method in c["methods"]:
- if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
- classes.append(method["return_type"])
- for arg in method["arguments"]:
- if is_class_type(arg["type"]) and not (arg["type"] in classes):
- classes.append(arg["type"])
- return classes
- def strip_name(name):
- if len(name) == 0:
- return name
- if name[0] == "_":
- return name[1:]
- return name
- def extract_nested_type(nested_type):
- return strip_name(nested_type[: nested_type.find("::")])
- def remove_nested_type_prefix(name):
- return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2 :])
- def remove_enum_prefix(name):
- return strip_name(name[name.find("enum.") + 5 :])
- def is_nested_type(name, type=""):
- return name.find(type + "::") != -1
- def is_enum(name):
- return name.find("enum.") == 0
- def is_class_type(name):
- return not is_core_type(name) and not is_primitive(name)
- def is_core_type(name):
- core_types = [
- "Array",
- "Basis",
- "Color",
- "Dictionary",
- "Error",
- "NodePath",
- "Plane",
- "PoolByteArray",
- "PoolIntArray",
- "PoolRealArray",
- "PoolStringArray",
- "PoolVector2Array",
- "PoolVector3Array",
- "PoolColorArray",
- "PoolIntArray",
- "PoolRealArray",
- "Quat",
- "Rect2",
- "AABB",
- "RID",
- "String",
- "Transform",
- "Transform2D",
- "Variant",
- "Vector2",
- "Vector3",
- ]
- return name in core_types
- def is_primitive(name):
- core_types = ["int", "bool", "real", "float", "void"]
- return name in core_types
- def escape_cpp(name):
- escapes = {
- "class": "_class",
- "enum": "_enum",
- "char": "_char",
- "short": "_short",
- "bool": "_bool",
- "int": "_int",
- "default": "_default",
- "case": "_case",
- "switch": "_switch",
- "export": "_export",
- "template": "_template",
- "new": "new_",
- "operator": "_operator",
- "typename": "_typename",
- }
- if name in escapes:
- return escapes[name]
- return name
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