binding_generator.py 30 KB

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  1. #!/usr/bin/env python
  2. from __future__ import print_function
  3. import json
  4. import os
  5. import errno
  6. from pathlib import Path
  7. # Convenience function for using template get_node
  8. def correct_method_name(method_list):
  9. for method in method_list:
  10. if method["name"] == "get_node":
  11. method["name"] = "get_node_internal"
  12. classes = []
  13. def print_file_list(api_filepath, output_dir, headers=False, sources=False):
  14. global classes
  15. end = ";"
  16. with open(api_filepath) as api_file:
  17. classes = json.load(api_file)
  18. include_gen_folder = Path(output_dir) / "include" / "gen"
  19. source_gen_folder = Path(output_dir) / "src" / "gen"
  20. for _class in classes:
  21. header_filename = include_gen_folder / (strip_name(_class["name"]) + ".hpp")
  22. source_filename = source_gen_folder / (strip_name(_class["name"]) + ".cpp")
  23. if headers:
  24. print(str(header_filename.as_posix()), end=end)
  25. if sources:
  26. print(str(source_filename.as_posix()), end=end)
  27. icall_header_filename = include_gen_folder / "__icalls.hpp"
  28. register_types_filename = source_gen_folder / "__register_types.cpp"
  29. init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
  30. if headers:
  31. print(str(icall_header_filename.as_posix()), end=end)
  32. if sources:
  33. print(str(register_types_filename.as_posix()), end=end)
  34. print(str(init_method_bindings_filename.as_posix()), end=end)
  35. def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
  36. global classes
  37. with open(api_filepath) as api_file:
  38. classes = json.load(api_file)
  39. icalls = set()
  40. include_gen_folder = Path(output_dir) / "include" / "gen"
  41. source_gen_folder = Path(output_dir) / "src" / "gen"
  42. try:
  43. include_gen_folder.mkdir(parents=True)
  44. except os.error as e:
  45. if e.errno == errno.EEXIST:
  46. print(str(source_gen_folder) + ": " + os.strerror(e.errno))
  47. else:
  48. exit(1)
  49. try:
  50. source_gen_folder.mkdir(parents=True)
  51. except os.error as e:
  52. if e.errno == errno.EEXIST:
  53. print(str(source_gen_folder) + ": " + os.strerror(e.errno))
  54. else:
  55. exit(1)
  56. for c in classes:
  57. # print(c['name'])
  58. used_classes = get_used_classes(c)
  59. if use_template_get_node and c["name"] == "Node":
  60. correct_method_name(c["methods"])
  61. header = generate_class_header(used_classes, c, use_template_get_node)
  62. impl = generate_class_implementation(icalls, used_classes, c, use_template_get_node)
  63. header_filename = include_gen_folder / (strip_name(c["name"]) + ".hpp")
  64. with header_filename.open("w+") as header_file:
  65. header_file.write(header)
  66. source_filename = source_gen_folder / (strip_name(c["name"]) + ".cpp")
  67. with source_filename.open("w+") as source_file:
  68. source_file.write(impl)
  69. icall_header_filename = include_gen_folder / "__icalls.hpp"
  70. with icall_header_filename.open("w+") as icall_header_file:
  71. icall_header_file.write(generate_icall_header(icalls))
  72. register_types_filename = source_gen_folder / "__register_types.cpp"
  73. with register_types_filename.open("w+") as register_types_file:
  74. register_types_file.write(generate_type_registry(classes))
  75. init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
  76. with init_method_bindings_filename.open("w+") as init_method_bindings_file:
  77. init_method_bindings_file.write(generate_init_method_bindings(classes))
  78. def is_reference_type(t):
  79. for c in classes:
  80. if c["name"] != t:
  81. continue
  82. if c["is_reference"]:
  83. return True
  84. return False
  85. def make_gdnative_type(t, ref_allowed):
  86. if is_enum(t):
  87. return remove_enum_prefix(t) + " "
  88. elif is_class_type(t):
  89. if is_reference_type(t) and ref_allowed:
  90. return "Ref<" + strip_name(t) + "> "
  91. else:
  92. return strip_name(t) + " *"
  93. else:
  94. if t == "int":
  95. return "int64_t "
  96. if t == "float" or t == "real":
  97. return "real_t "
  98. return strip_name(t) + " "
  99. def generate_class_header(used_classes, c, use_template_get_node):
  100. source = []
  101. source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
  102. source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
  103. source.append("")
  104. source.append("")
  105. source.append("#include <gdnative_api_struct.gen.h>")
  106. source.append("#include <cstdint>")
  107. source.append("")
  108. source.append("#include <core/CoreTypes.hpp>")
  109. class_name = strip_name(c["name"])
  110. # Ref<T> is not included in object.h in Godot either,
  111. # so don't include it here because it's not needed
  112. if class_name != "Object" and class_name != "Reference":
  113. source.append("#include <core/Ref.hpp>")
  114. ref_allowed = True
  115. else:
  116. source.append("#include <core/TagDB.hpp>")
  117. ref_allowed = False
  118. included = []
  119. for used_class in used_classes:
  120. if is_enum(used_class) and is_nested_type(used_class):
  121. used_class_name = remove_enum_prefix(extract_nested_type(used_class))
  122. if used_class_name not in included:
  123. included.append(used_class_name)
  124. source.append('#include "' + used_class_name + '.hpp"')
  125. elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
  126. used_class_name = remove_enum_prefix(used_class)
  127. if used_class_name not in included:
  128. included.append(used_class_name)
  129. source.append('#include "' + used_class_name + '.hpp"')
  130. source.append("")
  131. if c["base_class"] != "":
  132. source.append('#include "' + strip_name(c["base_class"]) + '.hpp"')
  133. source.append("namespace godot {")
  134. source.append("")
  135. for used_type in used_classes:
  136. if is_enum(used_type) or is_nested_type(used_type, class_name):
  137. continue
  138. else:
  139. source.append("class " + strip_name(used_type) + ";")
  140. source.append("")
  141. vararg_templates = ""
  142. # generate the class definition here
  143. source.append(
  144. "class "
  145. + class_name
  146. + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])))
  147. + " {"
  148. )
  149. if c["base_class"] == "":
  150. source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
  151. source.append("")
  152. source.append("private:")
  153. if c["singleton"]:
  154. source.append("\tstatic " + class_name + " *_singleton;")
  155. source.append("")
  156. source.append("\t" + class_name + "();")
  157. source.append("")
  158. # Generate method table
  159. source.append("\tstruct ___method_bindings {")
  160. for method in c["methods"]:
  161. source.append("\t\tgodot_method_bind *mb_" + method["name"] + ";")
  162. source.append("\t};")
  163. source.append("\tstatic ___method_bindings ___mb;")
  164. source.append("\tstatic void *_detail_class_tag;")
  165. source.append("")
  166. source.append("public:")
  167. source.append("\tstatic void ___init_method_bindings();")
  168. # class id from core engine for casting
  169. source.append("\tinline static size_t ___get_id() { return (size_t)_detail_class_tag; }")
  170. source.append("")
  171. if c["singleton"]:
  172. source.append("\tstatic inline " + class_name + " *get_singleton()")
  173. source.append("\t{")
  174. source.append("\t\tif (!" + class_name + "::_singleton) {")
  175. source.append("\t\t\t" + class_name + "::_singleton = new " + class_name + ";")
  176. source.append("\t\t}")
  177. source.append("\t\treturn " + class_name + "::_singleton;")
  178. source.append("\t}")
  179. source.append("")
  180. # godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");"
  181. # class name:
  182. # Two versions needed needed because when the user implements a custom class,
  183. # we want to override `___get_class_name` while `___get_godot_class_name` can keep returning the base name
  184. source.append(
  185. '\tstatic inline const char *___get_class_name() { return (const char *) "' + strip_name(c["name"]) + '"; }'
  186. )
  187. source.append(
  188. '\tstatic inline const char *___get_godot_class_name() { return (const char *) "'
  189. + strip_name(c["name"])
  190. + '"; }'
  191. )
  192. source.append(
  193. "\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }"
  194. )
  195. enum_values = []
  196. source.append("\n\t// enums")
  197. for enum in c["enums"]:
  198. source.append("\tenum " + strip_name(enum["name"]) + " {")
  199. for value in enum["values"]:
  200. source.append("\t\t" + remove_nested_type_prefix(value) + " = " + str(enum["values"][value]) + ",")
  201. enum_values.append(value)
  202. source.append("\t};")
  203. source.append("\n\t// constants")
  204. for name in c["constants"]:
  205. if name not in enum_values:
  206. source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
  207. if c["instanciable"]:
  208. source.append("")
  209. source.append("")
  210. source.append("\tstatic " + class_name + " *_new();")
  211. source.append("\n\t// methods")
  212. if class_name == "Object":
  213. source.append("#ifndef GODOT_CPP_NO_OBJECT_CAST")
  214. source.append("\ttemplate<class T>")
  215. source.append("\tstatic T *cast_to(const Object *obj);")
  216. source.append("#endif")
  217. source.append("")
  218. for method in c["methods"]:
  219. method_signature = ""
  220. # TODO decide what to do about virtual methods
  221. # method_signature += "virtual " if method["is_virtual"] else ""
  222. method_signature += make_gdnative_type(method["return_type"], ref_allowed)
  223. method_name = escape_cpp(method["name"])
  224. method_signature += method_name + "("
  225. has_default_argument = False
  226. method_arguments = ""
  227. for i, argument in enumerate(method["arguments"]):
  228. method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
  229. argument_name = escape_cpp(argument["name"])
  230. method_signature += argument_name
  231. method_arguments += argument_name
  232. # default arguments
  233. def escape_default_arg(_type, default_value):
  234. if _type == "Color":
  235. return "Color(" + default_value + ")"
  236. if _type == "bool" or _type == "int":
  237. return default_value.lower()
  238. if _type == "Array":
  239. return "Array()"
  240. if _type in [
  241. "PoolVector2Array",
  242. "PoolStringArray",
  243. "PoolVector3Array",
  244. "PoolColorArray",
  245. "PoolIntArray",
  246. "PoolRealArray",
  247. "PoolByteArray",
  248. ]:
  249. return _type + "()"
  250. if _type == "Vector2":
  251. return "Vector2" + default_value
  252. if _type == "Vector3":
  253. return "Vector3" + default_value
  254. if _type == "Transform":
  255. return "Transform()"
  256. if _type == "Transform2D":
  257. return "Transform2D()"
  258. if _type == "Rect2":
  259. return "Rect2" + default_value
  260. if _type == "Variant":
  261. return "Variant()" if default_value == "Null" else default_value
  262. if _type == "String" or _type == "NodePath":
  263. return '"' + default_value + '"'
  264. if _type == "RID":
  265. return "RID()"
  266. if default_value == "Null" or default_value == "[Object:null]":
  267. return "nullptr"
  268. return default_value
  269. if argument["has_default_value"] or has_default_argument:
  270. method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
  271. has_default_argument = True
  272. if i != len(method["arguments"]) - 1:
  273. method_signature += ", "
  274. method_arguments += ","
  275. if method["has_varargs"]:
  276. if len(method["arguments"]) > 0:
  277. method_signature += ", "
  278. method_arguments += ", "
  279. vararg_templates += (
  280. "\ttemplate <class... Args> "
  281. + method_signature
  282. + "Args... args){\n\t\treturn "
  283. + method_name
  284. + "("
  285. + method_arguments
  286. + "Array::make(args...));\n\t}\n"
  287. ""
  288. )
  289. method_signature += "const Array& __var_args = Array()"
  290. method_signature += ")" + (" const" if method["is_const"] else "")
  291. source.append("\t" + method_signature + ";")
  292. source.append(vararg_templates)
  293. if use_template_get_node and class_name == "Node":
  294. # Extra definition for template get_node that calls the renamed get_node_internal; has a default template parameter for backwards compatibility.
  295. source.append("\ttemplate <class T = Node>")
  296. source.append("\tT *get_node(const NodePath path) const {")
  297. source.append("\t\treturn Object::cast_to<T>(get_node_internal(path));")
  298. source.append("\t}")
  299. source.append("};")
  300. source.append("")
  301. # ...And a specialized version so we don't unnecessarily cast when using the default.
  302. source.append("template <>")
  303. source.append("inline Node *Node::get_node<Node>(const NodePath path) const {")
  304. source.append("\treturn get_node_internal(path);")
  305. source.append("}")
  306. source.append("")
  307. else:
  308. source.append("};")
  309. source.append("")
  310. source.append("}")
  311. source.append("")
  312. source.append("#endif")
  313. return "\n".join(source)
  314. def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
  315. class_name = strip_name(c["name"])
  316. ref_allowed = class_name != "Object" and class_name != "Reference"
  317. source = []
  318. source.append('#include "' + class_name + '.hpp"')
  319. source.append("")
  320. source.append("")
  321. source.append("#include <core/GodotGlobal.hpp>")
  322. source.append("#include <core/CoreTypes.hpp>")
  323. source.append("#include <core/Ref.hpp>")
  324. source.append("#include <core/Godot.hpp>")
  325. source.append("")
  326. source.append('#include "__icalls.hpp"')
  327. source.append("")
  328. source.append("")
  329. for used_class in used_classes:
  330. if is_enum(used_class):
  331. continue
  332. else:
  333. source.append('#include "' + strip_name(used_class) + '.hpp"')
  334. source.append("")
  335. source.append("")
  336. source.append("namespace godot {")
  337. core_object_name = "this"
  338. source.append("")
  339. source.append("")
  340. if c["singleton"]:
  341. source.append("" + class_name + " *" + class_name + "::_singleton = NULL;")
  342. source.append("")
  343. source.append("")
  344. # FIXME Test if inlining has a huge impact on binary size
  345. source.append(class_name + "::" + class_name + "() {")
  346. source.append('\t_owner = godot::api->godot_global_get_singleton((char *) "' + strip_name(c["name"]) + '");')
  347. source.append("}")
  348. source.append("")
  349. source.append("")
  350. # Method table initialization
  351. source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
  352. source.append("")
  353. source.append("void *" + class_name + "::_detail_class_tag = nullptr;")
  354. source.append("")
  355. source.append("void " + class_name + "::___init_method_bindings() {")
  356. for method in c["methods"]:
  357. source.append(
  358. "\t___mb.mb_"
  359. + method["name"]
  360. + ' = godot::api->godot_method_bind_get_method("'
  361. + c["name"]
  362. + '", "'
  363. + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"])
  364. + '");'
  365. )
  366. source.append("\tgodot_string_name class_name;")
  367. source.append('\tgodot::api->godot_string_name_new_data(&class_name, "' + c["name"] + '");')
  368. source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
  369. source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
  370. source.append("}")
  371. source.append("")
  372. if c["instanciable"]:
  373. source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
  374. source.append("{")
  375. source.append(
  376. "\treturn ("
  377. + class_name
  378. + ' *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)"'
  379. + c["name"]
  380. + '")());'
  381. )
  382. source.append("}")
  383. for method in c["methods"]:
  384. method_signature = ""
  385. method_signature += make_gdnative_type(method["return_type"], ref_allowed)
  386. method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
  387. for i, argument in enumerate(method["arguments"]):
  388. method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
  389. method_signature += escape_cpp(argument["name"])
  390. if i != len(method["arguments"]) - 1:
  391. method_signature += ", "
  392. if method["has_varargs"]:
  393. if len(method["arguments"]) > 0:
  394. method_signature += ", "
  395. method_signature += "const Array& __var_args"
  396. method_signature += ")" + (" const" if method["is_const"] else "")
  397. source.append(method_signature + " {")
  398. if method["name"] == "free":
  399. # dirty hack because Object::free is marked virtual but doesn't actually exist...
  400. source.append("\tgodot::api->godot_object_destroy(_owner);")
  401. source.append("}")
  402. source.append("")
  403. continue
  404. return_statement = ""
  405. return_type_is_ref = is_reference_type(method["return_type"]) and ref_allowed
  406. if method["return_type"] != "void":
  407. if is_class_type(method["return_type"]):
  408. if is_enum(method["return_type"]):
  409. return_statement += "return (" + remove_enum_prefix(method["return_type"]) + ") "
  410. elif return_type_is_ref:
  411. return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor("
  412. else:
  413. return_statement += "return " + (
  414. "(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else ""
  415. )
  416. else:
  417. return_statement += "return "
  418. def get_icall_type_name(name):
  419. if is_enum(name):
  420. return "int"
  421. if is_class_type(name):
  422. return "Object"
  423. return name
  424. if method["has_varargs"]:
  425. if len(method["arguments"]) != 0:
  426. source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
  427. for i, argument in enumerate(method["arguments"]):
  428. source.append("\tgodot::api->godot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
  429. source.append("")
  430. for i, argument in enumerate(method["arguments"]):
  431. source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
  432. source.append("")
  433. size = ""
  434. if method["has_varargs"]:
  435. size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
  436. else:
  437. size = "(" + str(len(method["arguments"])) + ")"
  438. source.append(
  439. "\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");"
  440. )
  441. source.append("")
  442. for i, argument in enumerate(method["arguments"]):
  443. source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
  444. source.append("")
  445. if method["has_varargs"]:
  446. source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
  447. source.append(
  448. "\t\t__args[i + "
  449. + str(len(method["arguments"]))
  450. + "] = (godot_variant *) &((Array &) __var_args)[i];"
  451. )
  452. source.append("\t}")
  453. source.append("")
  454. source.append("\tVariant __result;")
  455. source.append(
  456. "\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_"
  457. + method["name"]
  458. + ", ((const Object *) "
  459. + core_object_name
  460. + ")->_owner, (const godot_variant **) __args, "
  461. + size
  462. + ", nullptr);"
  463. )
  464. source.append("")
  465. if is_class_type(method["return_type"]):
  466. source.append("\tObject *obj = Object::___get_from_variant(__result);")
  467. source.append('\tif (obj->has_method("reference"))')
  468. source.append('\t\tobj->callv("reference", Array());')
  469. source.append("")
  470. for i, argument in enumerate(method["arguments"]):
  471. source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
  472. source.append("")
  473. if method["return_type"] != "void":
  474. cast = ""
  475. if is_class_type(method["return_type"]):
  476. if return_type_is_ref:
  477. cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
  478. else:
  479. cast += (
  480. "("
  481. + strip_name(method["return_type"])
  482. + " *) "
  483. + strip_name(method["return_type"] + "::___get_from_variant(")
  484. + "__result);"
  485. )
  486. else:
  487. cast += "__result;"
  488. source.append("\treturn " + cast)
  489. else:
  490. args = []
  491. for arg in method["arguments"]:
  492. args.append(get_icall_type_name(arg["type"]))
  493. icall_ret_type = get_icall_type_name(method["return_type"])
  494. icall_sig = tuple((icall_ret_type, tuple(args)))
  495. icalls.add(icall_sig)
  496. icall_name = get_icall_name(icall_sig)
  497. return_statement += icall_name + "(___mb.mb_" + method["name"] + ", (const Object *) " + core_object_name
  498. for arg in method["arguments"]:
  499. arg_is_ref = is_reference_type(arg["type"]) and ref_allowed
  500. return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if arg_is_ref else "")
  501. return_statement += ")"
  502. if return_type_is_ref:
  503. return_statement += ")"
  504. source.append("\t" + return_statement + ";")
  505. source.append("}")
  506. source.append("")
  507. source.append("}")
  508. return "\n".join(source)
  509. def generate_icall_header(icalls):
  510. source = []
  511. source.append("#ifndef GODOT_CPP__ICALLS_HPP")
  512. source.append("#define GODOT_CPP__ICALLS_HPP")
  513. source.append("")
  514. source.append("#include <gdnative_api_struct.gen.h>")
  515. source.append("#include <stdint.h>")
  516. source.append("")
  517. source.append("#include <core/GodotGlobal.hpp>")
  518. source.append("#include <core/CoreTypes.hpp>")
  519. source.append('#include "Object.hpp"')
  520. source.append("")
  521. source.append("")
  522. source.append("namespace godot {")
  523. source.append("")
  524. for icall in icalls:
  525. ret_type = icall[0]
  526. args = icall[1]
  527. method_signature = "static inline "
  528. method_signature += (
  529. get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
  530. )
  531. for i, arg in enumerate(args):
  532. method_signature += ", const "
  533. if is_core_type(arg):
  534. method_signature += arg + "&"
  535. elif arg == "int":
  536. method_signature += "int64_t "
  537. elif arg == "float":
  538. method_signature += "double "
  539. elif is_primitive(arg):
  540. method_signature += arg + " "
  541. else:
  542. method_signature += "Object *"
  543. method_signature += "arg" + str(i)
  544. method_signature += ")"
  545. source.append(method_signature + " {")
  546. if ret_type != "void":
  547. source.append(
  548. "\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;"
  549. )
  550. if is_class_type(ret_type):
  551. source.append("\tret = nullptr;")
  552. source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
  553. for i, arg in enumerate(args):
  554. wrapped_argument = "\t\t"
  555. if is_primitive(arg) or is_core_type(arg):
  556. wrapped_argument += "(void *) &arg" + str(i)
  557. else:
  558. wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
  559. wrapped_argument += ","
  560. source.append(wrapped_argument)
  561. source.append("\t};")
  562. source.append("")
  563. source.append(
  564. "\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, "
  565. + ("nullptr" if ret_type == "void" else "&ret")
  566. + ");"
  567. )
  568. if ret_type != "void":
  569. if is_class_type(ret_type):
  570. source.append("\tif (ret) {")
  571. source.append(
  572. "\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);"
  573. )
  574. source.append("\t}")
  575. source.append("")
  576. source.append("\treturn (Object *) ret;")
  577. else:
  578. source.append("\treturn ret;")
  579. source.append("}")
  580. source.append("")
  581. source.append("}")
  582. source.append("")
  583. source.append("#endif")
  584. return "\n".join(source)
  585. def generate_type_registry(classes):
  586. source = []
  587. source.append('#include "TagDB.hpp"')
  588. source.append("#include <typeinfo>")
  589. source.append("\n")
  590. for c in classes:
  591. source.append("#include <" + strip_name(c["name"]) + ".hpp>")
  592. source.append("")
  593. source.append("")
  594. source.append("namespace godot {")
  595. source.append("void ___register_types()")
  596. source.append("{")
  597. for c in classes:
  598. class_name = strip_name(c["name"])
  599. base_class_name = strip_name(c["base_class"])
  600. class_type_hash = "typeid(" + class_name + ").hash_code()"
  601. base_class_type_hash = "typeid(" + base_class_name + ").hash_code()"
  602. if base_class_name == "":
  603. base_class_type_hash = "0"
  604. source.append(
  605. '\tgodot::_TagDB::register_global_type("'
  606. + c["name"]
  607. + '", '
  608. + class_type_hash
  609. + ", "
  610. + base_class_type_hash
  611. + ");"
  612. )
  613. source.append("}")
  614. source.append("")
  615. source.append("}")
  616. return "\n".join(source)
  617. def generate_init_method_bindings(classes):
  618. source = []
  619. for c in classes:
  620. source.append("#include <" + strip_name(c["name"]) + ".hpp>")
  621. source.append("")
  622. source.append("")
  623. source.append("namespace godot {")
  624. source.append("void ___init_method_bindings()")
  625. source.append("{")
  626. for c in classes:
  627. source.append("\t" + strip_name(c["name"]) + "::___init_method_bindings();")
  628. source.append("}")
  629. source.append("")
  630. source.append("}")
  631. return "\n".join(source)
  632. def get_icall_return_type(t):
  633. if is_class_type(t):
  634. return "Object *"
  635. if t == "int":
  636. return "int64_t "
  637. if t == "float" or t == "real":
  638. return "double "
  639. return t + " "
  640. def get_icall_name(sig):
  641. ret_type = sig[0]
  642. args = sig[1]
  643. name = "___godot_icall_"
  644. name += strip_name(ret_type)
  645. for arg in args:
  646. name += "_" + strip_name(arg)
  647. return name
  648. def get_used_classes(c):
  649. classes = []
  650. for method in c["methods"]:
  651. if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
  652. classes.append(method["return_type"])
  653. for arg in method["arguments"]:
  654. if is_class_type(arg["type"]) and not (arg["type"] in classes):
  655. classes.append(arg["type"])
  656. return classes
  657. def strip_name(name):
  658. if len(name) == 0:
  659. return name
  660. if name[0] == "_":
  661. return name[1:]
  662. return name
  663. def extract_nested_type(nested_type):
  664. return strip_name(nested_type[: nested_type.find("::")])
  665. def remove_nested_type_prefix(name):
  666. return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2 :])
  667. def remove_enum_prefix(name):
  668. return strip_name(name[name.find("enum.") + 5 :])
  669. def is_nested_type(name, type=""):
  670. return name.find(type + "::") != -1
  671. def is_enum(name):
  672. return name.find("enum.") == 0
  673. def is_class_type(name):
  674. return not is_core_type(name) and not is_primitive(name)
  675. def is_core_type(name):
  676. core_types = [
  677. "Array",
  678. "Basis",
  679. "Color",
  680. "Dictionary",
  681. "Error",
  682. "NodePath",
  683. "Plane",
  684. "PoolByteArray",
  685. "PoolIntArray",
  686. "PoolRealArray",
  687. "PoolStringArray",
  688. "PoolVector2Array",
  689. "PoolVector3Array",
  690. "PoolColorArray",
  691. "PoolIntArray",
  692. "PoolRealArray",
  693. "Quat",
  694. "Rect2",
  695. "AABB",
  696. "RID",
  697. "String",
  698. "Transform",
  699. "Transform2D",
  700. "Variant",
  701. "Vector2",
  702. "Vector3",
  703. ]
  704. return name in core_types
  705. def is_primitive(name):
  706. core_types = ["int", "bool", "real", "float", "void"]
  707. return name in core_types
  708. def escape_cpp(name):
  709. escapes = {
  710. "class": "_class",
  711. "enum": "_enum",
  712. "char": "_char",
  713. "short": "_short",
  714. "bool": "_bool",
  715. "int": "_int",
  716. "default": "_default",
  717. "case": "_case",
  718. "switch": "_switch",
  719. "export": "_export",
  720. "template": "_template",
  721. "new": "new_",
  722. "operator": "_operator",
  723. "typename": "_typename",
  724. }
  725. if name in escapes:
  726. return escapes[name]
  727. return name