CMakeLists.txt 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212
  1. # cmake arguments
  2. # CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
  3. #
  4. # godot-cpp cmake arguments
  5. # GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
  6. # GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
  7. # GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
  8. # GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
  9. # FLOAT_PRECISION: Floating-point precision level ("single", "double")
  10. #
  11. # Android cmake arguments
  12. # CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
  13. # ANDROID_NDK: The path to the android ndk root folder
  14. # ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
  15. # ANDROID_PLATFORM: The android platform version (android-23)
  16. # More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
  17. #
  18. # Examples
  19. #
  20. # Builds a debug version:
  21. # cmake .
  22. # cmake --build .
  23. #
  24. # Builds a release version with clang
  25. # CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
  26. # cmake --build .
  27. #
  28. # Builds an android armeabi-v7a debug version:
  29. # cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
  30. # -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
  31. # cmake --build .
  32. #
  33. # Protip
  34. # Generate the buildfiles in a sub directory to not clutter the root directory with build files:
  35. # mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
  36. #
  37. # Todo
  38. # Test build for Windows, Mac and mingw.
  39. cmake_minimum_required(VERSION 3.12)
  40. project(godot-cpp LANGUAGES CXX)
  41. option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
  42. option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
  43. option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
  44. # Add path to modules
  45. list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
  46. # Check if we are building ourself or being included
  47. if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
  48. set(GODOT_CPP_BUILDING_SELF ON)
  49. endif()
  50. # Set some helper variables for readability
  51. set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
  52. set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
  53. set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
  54. # Default build type is Debug in the SConstruct
  55. if("${CMAKE_BUILD_TYPE}" STREQUAL "")
  56. set(CMAKE_BUILD_TYPE Debug)
  57. endif()
  58. if(NOT DEFINED BITS)
  59. set(BITS 32)
  60. if(CMAKE_SIZEOF_VOID_P EQUAL 8)
  61. set(BITS 64)
  62. endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
  63. endif()
  64. # Input from user for GDExtension interface header and the API JSON file
  65. set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
  66. set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
  67. set(FLOAT_PRECISION "single" CACHE STRING "")
  68. if ("${FLOAT_PRECISION}" STREQUAL "double")
  69. add_definitions(-DREAL_T_IS_DOUBLE)
  70. endif()
  71. set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
  72. if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
  73. set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
  74. endif()
  75. set(GODOT_COMPILE_FLAGS )
  76. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
  77. # using Visual Studio C++
  78. set(GODOT_COMPILE_FLAGS "/EHsc /utf-8") # /GF /MP
  79. if(CMAKE_BUILD_TYPE MATCHES Debug)
  80. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
  81. else()
  82. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
  83. STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  84. string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
  85. endif(CMAKE_BUILD_TYPE MATCHES Debug)
  86. add_definitions(-DNOMINMAX)
  87. else() # GCC/Clang
  88. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g")
  89. if(CMAKE_BUILD_TYPE MATCHES Debug)
  90. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
  91. else()
  92. set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
  93. endif(CMAKE_BUILD_TYPE MATCHES Debug)
  94. endif()
  95. # Generate source from the bindings file
  96. find_package(Python3 3.4 REQUIRED) # pathlib should be present
  97. if(GENERATE_TEMPLATE_GET_NODE)
  98. set(GENERATE_BINDING_PARAMETERS "True")
  99. else()
  100. set(GENERATE_BINDING_PARAMETERS "False")
  101. endif()
  102. execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
  103. WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
  104. OUTPUT_VARIABLE GENERATED_FILES_LIST
  105. )
  106. add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
  107. COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
  108. VERBATIM
  109. WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
  110. MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE}
  111. DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
  112. COMMENT "Generating bindings"
  113. )
  114. # Get Sources
  115. file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**)
  116. file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS include/*.h**)
  117. # Define our godot-cpp library
  118. add_library(${PROJECT_NAME} STATIC
  119. ${SOURCES}
  120. ${HEADERS}
  121. ${GENERATED_FILES_LIST}
  122. )
  123. add_library(godot::cpp ALIAS ${PROJECT_NAME})
  124. include(GodotCompilerWarnings)
  125. # Treat warnings as errors if we are building ourself
  126. if(GODOT_CPP_BUILDING_SELF)
  127. unset( GODOT_CPP_WARNING_AS_ERROR CACHE )
  128. set_warning_as_error()
  129. endif()
  130. target_compile_features(${PROJECT_NAME}
  131. PRIVATE
  132. cxx_std_17
  133. )
  134. target_compile_definitions(${PROJECT_NAME} PUBLIC
  135. $<$<CONFIG:Debug>:
  136. DEBUG_ENABLED
  137. DEBUG_METHODS_ENABLED
  138. >
  139. $<${compiler_is_msvc}:
  140. TYPED_METHOD_BIND
  141. >
  142. )
  143. target_link_options(${PROJECT_NAME} PRIVATE
  144. $<$<NOT:${compiler_is_msvc}>:
  145. -static-libgcc
  146. -static-libstdc++
  147. -Wl,-R,'$$ORIGIN'
  148. >
  149. )
  150. # Optionally mark headers as SYSTEM
  151. set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
  152. if (GODOT_CPP_SYSTEM_HEADERS)
  153. set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
  154. endif ()
  155. target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
  156. include
  157. ${CMAKE_CURRENT_BINARY_DIR}/gen/include
  158. ${GODOT_GDEXTENSION_DIR}
  159. )
  160. # Add the compile flags
  161. set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
  162. # Create the correct name (godot.os.build_type.system_bits)
  163. string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
  164. string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
  165. if(ANDROID)
  166. # Added the android abi after system name
  167. set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
  168. # Android does not have the bits at the end if you look at the main godot repo build
  169. set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}")
  170. else()
  171. set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}")
  172. endif()
  173. set_target_properties(${PROJECT_NAME}
  174. PROPERTIES
  175. CXX_EXTENSIONS OFF
  176. POSITION_INDEPENDENT_CODE ON
  177. ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
  178. LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
  179. RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
  180. OUTPUT_NAME "${OUTPUT_NAME}"
  181. )