wrapped.hpp 65 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_WRAPPED_HPP
  31. #define GODOT_WRAPPED_HPP
  32. #include <godot_cpp/core/memory.hpp>
  33. #include <godot_cpp/core/property_info.hpp>
  34. #include <godot_cpp/templates/list.hpp>
  35. #include <godot_cpp/templates/vector.hpp>
  36. #include <godot_cpp/godot.hpp>
  37. namespace godot {
  38. class ClassDB;
  39. typedef void GodotObject;
  40. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool> = true>
  41. _ALWAYS_INLINE_ void _pre_initialize();
  42. // Base for all engine classes, to contain the pointer to the engine instance.
  43. class Wrapped {
  44. friend class GDExtensionBinding;
  45. friend class ClassDB;
  46. friend void postinitialize_handler(Wrapped *);
  47. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
  48. friend _ALWAYS_INLINE_ void _pre_initialize();
  49. thread_local static const StringName *_constructing_extension_class_name;
  50. thread_local static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
  51. template <typename T>
  52. _ALWAYS_INLINE_ static void _set_construct_info() {
  53. _constructing_extension_class_name = T::_get_extension_class_name();
  54. _constructing_class_binding_callbacks = &T::_gde_binding_callbacks;
  55. }
  56. protected:
  57. virtual bool _is_extension_class() const { return false; }
  58. static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  59. #ifdef HOT_RELOAD_ENABLED
  60. struct RecreateInstance {
  61. GDExtensionClassInstancePtr wrapper;
  62. GDExtensionObjectPtr owner;
  63. RecreateInstance *next;
  64. };
  65. inline static RecreateInstance *recreate_instance = nullptr;
  66. #endif
  67. void _notification(int p_what) {}
  68. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  69. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  70. void _get_property_list(List<PropertyInfo> *p_list) const {}
  71. bool _property_can_revert(const StringName &p_name) const { return false; }
  72. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  73. void _validate_property(PropertyInfo &p_property) const {}
  74. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  75. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  76. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  77. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  78. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  79. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t p_count) {}
  80. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  81. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  82. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { return false; }
  83. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  84. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  85. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  86. ::godot::List<::godot::PropertyInfo> plist_owned;
  87. void _postinitialize();
  88. virtual void _notificationv(int32_t p_what, bool p_reversed = false) {}
  89. Wrapped(const StringName p_godot_class);
  90. Wrapped(GodotObject *p_godot_object);
  91. virtual ~Wrapped() {}
  92. public:
  93. static const StringName &get_class_static() {
  94. static const StringName string_name = StringName("Wrapped");
  95. return string_name;
  96. }
  97. uint64_t get_instance_id() const {
  98. return 0;
  99. }
  100. // Must be public but you should not touch this.
  101. GodotObject *_owner = nullptr;
  102. };
  103. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
  104. _ALWAYS_INLINE_ void _pre_initialize() {
  105. Wrapped::_set_construct_info<T>();
  106. }
  107. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr) {
  108. }
  109. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str) {
  110. arr.push_back(p_str);
  111. }
  112. template <typename... P>
  113. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str, P... p_args) {
  114. arr.push_back(p_str);
  115. snarray_add_str(arr, p_args...);
  116. }
  117. template <typename... P>
  118. _FORCE_INLINE_ Vector<StringName> snarray(P... p_args) {
  119. Vector<StringName> arr;
  120. snarray_add_str(arr, p_args...);
  121. return arr;
  122. }
  123. namespace internal {
  124. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  125. void free_c_property_list(GDExtensionPropertyInfo *plist);
  126. typedef void (*EngineClassRegistrationCallback)();
  127. void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
  128. void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
  129. void register_engine_classes();
  130. template <typename T>
  131. struct EngineClassRegistration {
  132. EngineClassRegistration() {
  133. add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
  134. }
  135. static void callback() {
  136. register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
  137. }
  138. };
  139. } // namespace internal
  140. } // namespace godot
  141. // Use this on top of your own classes.
  142. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  143. // every line of the macro different
  144. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  145. private: \
  146. void operator=(const m_class & /*p_rval*/) {} \
  147. friend class ::godot::ClassDB; \
  148. friend class ::godot::Wrapped; \
  149. \
  150. protected: \
  151. virtual bool _is_extension_class() const override { return true; } \
  152. \
  153. static const ::godot::StringName *_get_extension_class_name() { \
  154. const ::godot::StringName &string_name = get_class_static(); \
  155. return &string_name; \
  156. } \
  157. \
  158. static void (*_get_bind_methods())() { \
  159. return &m_class::_bind_methods; \
  160. } \
  161. \
  162. static void (::godot::Wrapped::*_get_notification())(int) { \
  163. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  164. } \
  165. \
  166. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  167. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  168. } \
  169. \
  170. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  171. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  172. } \
  173. \
  174. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  175. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  176. } \
  177. \
  178. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  179. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  180. } \
  181. \
  182. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  183. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  184. } \
  185. \
  186. static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  187. return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
  188. } \
  189. \
  190. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  191. return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
  192. } \
  193. \
  194. template <typename T, typename B> \
  195. static void register_virtuals() { \
  196. m_inherits::register_virtuals<T, B>(); \
  197. } \
  198. \
  199. public: \
  200. typedef m_class self_type; \
  201. typedef m_inherits parent_type; \
  202. \
  203. static void initialize_class() { \
  204. static bool initialized = false; \
  205. if (initialized) { \
  206. return; \
  207. } \
  208. m_inherits::initialize_class(); \
  209. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  210. _bind_methods(); \
  211. m_inherits::register_virtuals<m_class, m_inherits>(); \
  212. } \
  213. initialized = true; \
  214. } \
  215. \
  216. static const ::godot::StringName &get_class_static() { \
  217. static const ::godot::StringName string_name = ::godot::StringName(#m_class); \
  218. return string_name; \
  219. } \
  220. \
  221. static const ::godot::StringName &get_parent_class_static() { \
  222. return m_inherits::get_class_static(); \
  223. } \
  224. \
  225. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  226. if (p_instance && m_class::_get_notification()) { \
  227. if (!p_reversed) { \
  228. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  229. } \
  230. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  231. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  232. cls->_notification(p_what); \
  233. } \
  234. if (p_reversed) { \
  235. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  236. } \
  237. } \
  238. } \
  239. \
  240. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  241. if (p_instance) { \
  242. if (m_inherits::set_bind(p_instance, p_name, p_value)) { \
  243. return true; \
  244. } \
  245. if (m_class::_get_set() != m_inherits::_get_set()) { \
  246. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  247. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  248. } \
  249. } \
  250. return false; \
  251. } \
  252. \
  253. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  254. if (p_instance) { \
  255. if (m_inherits::get_bind(p_instance, p_name, r_ret)) { \
  256. return true; \
  257. } \
  258. if (m_class::_get_get() != m_inherits::_get_get()) { \
  259. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  260. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  261. } \
  262. } \
  263. return false; \
  264. } \
  265. \
  266. static inline bool has_get_property_list() { \
  267. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  268. } \
  269. \
  270. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  271. if (!p_instance) { \
  272. if (r_count) \
  273. *r_count = 0; \
  274. return nullptr; \
  275. } \
  276. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  277. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  278. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  279. cls->_get_property_list(&plist_cpp); \
  280. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  281. } \
  282. \
  283. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t /*p_count*/) { \
  284. if (p_instance) { \
  285. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  286. cls->plist_owned.clear(); \
  287. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  288. } \
  289. } \
  290. \
  291. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  292. if (p_instance && m_class::_get_property_can_revert()) { \
  293. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  294. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  295. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  296. } \
  297. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  298. } \
  299. return false; \
  300. } \
  301. \
  302. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  303. if (p_instance && m_class::_get_property_get_revert()) { \
  304. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  305. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  306. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  307. } \
  308. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  309. } \
  310. return false; \
  311. } \
  312. \
  313. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { \
  314. bool ret = false; \
  315. if (p_instance && m_class::_get_validate_property()) { \
  316. ret = m_inherits::validate_property_bind(p_instance, p_property); \
  317. if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
  318. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  319. ::godot::PropertyInfo info(p_property); \
  320. cls->_validate_property(info); \
  321. info._update(p_property); \
  322. return true; \
  323. } \
  324. } \
  325. return ret; \
  326. } \
  327. \
  328. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  329. if (p_instance && m_class::_get_to_string()) { \
  330. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  331. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  332. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  333. *r_is_valid = true; \
  334. return; \
  335. } \
  336. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  337. } \
  338. } \
  339. \
  340. static void free(void * /*data*/, GDExtensionClassInstancePtr ptr) { \
  341. if (ptr) { \
  342. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  343. cls->~m_class(); \
  344. ::godot::Memory::free_static(cls); \
  345. } \
  346. } \
  347. \
  348. static void *_gde_binding_create_callback(void * /*p_token*/, void * /*p_instance*/) { \
  349. return nullptr; \
  350. } \
  351. \
  352. static void _gde_binding_free_callback(void * /*p_token*/, void * /*p_instance*/, void * /*p_binding*/) { \
  353. } \
  354. \
  355. static GDExtensionBool _gde_binding_reference_callback(void * /*p_token*/, void * /*p_instance*/, GDExtensionBool /*p_reference*/) { \
  356. return true; \
  357. } \
  358. \
  359. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  360. _gde_binding_create_callback, \
  361. _gde_binding_free_callback, \
  362. _gde_binding_reference_callback, \
  363. }; \
  364. \
  365. protected: \
  366. virtual void _notificationv(int32_t p_what, bool p_reversed = false) override { \
  367. m_class::notification_bind(this, p_what, p_reversed); \
  368. } \
  369. \
  370. private:
  371. // Don't use this for your classes, use GDCLASS() instead.
  372. #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) /******************************************************************************************************************/ \
  373. private: \
  374. inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
  375. void operator=(const m_class &p_rval) {} \
  376. friend class ::godot::ClassDB; \
  377. friend class ::godot::Wrapped; \
  378. \
  379. protected: \
  380. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  381. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  382. \
  383. static void _bind_methods() {} \
  384. \
  385. static void (*_get_bind_methods())() { \
  386. return nullptr; \
  387. } \
  388. \
  389. static void (Wrapped::*_get_notification())(int) { \
  390. return nullptr; \
  391. } \
  392. \
  393. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  394. return nullptr; \
  395. } \
  396. \
  397. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  398. return nullptr; \
  399. } \
  400. \
  401. static inline bool has_get_property_list() { \
  402. return false; \
  403. } \
  404. \
  405. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  406. return nullptr; \
  407. } \
  408. \
  409. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  410. return nullptr; \
  411. } \
  412. \
  413. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  414. return nullptr; \
  415. } \
  416. \
  417. static void (Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  418. return nullptr; \
  419. } \
  420. \
  421. static String (Wrapped::*_get_to_string())() const { \
  422. return nullptr; \
  423. } \
  424. \
  425. public: \
  426. typedef m_class self_type; \
  427. typedef m_inherits parent_type; \
  428. \
  429. static void initialize_class() {} \
  430. \
  431. static const ::godot::StringName &get_class_static() { \
  432. static const ::godot::StringName string_name = ::godot::StringName(#m_alias_for); \
  433. return string_name; \
  434. } \
  435. \
  436. static const ::godot::StringName &get_parent_class_static() { \
  437. return m_inherits::get_class_static(); \
  438. } \
  439. \
  440. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  441. } \
  442. \
  443. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  444. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  445. return new ("", "") m_class((GodotObject *)p_instance); \
  446. } \
  447. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  448. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  449. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  450. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  451. } \
  452. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  453. return true; \
  454. } \
  455. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  456. _gde_binding_create_callback, \
  457. _gde_binding_free_callback, \
  458. _gde_binding_reference_callback, \
  459. }; \
  460. m_class() : m_class(#m_alias_for) {} \
  461. \
  462. private:
  463. // Don't use this for your classes, use GDCLASS() instead.
  464. #define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
  465. #define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call<false>(__VA_ARGS__)
  466. #define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<false>(__VA_ARGS__)
  467. #define GDVIRTUAL_REQUIRED_CALL(m_name, ...) _gdvirtual_##m_name##_call<true>(__VA_ARGS__)
  468. #define GDVIRTUAL_REQUIRED_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<true>(__VA_ARGS__)
  469. #define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
  470. #define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
  471. #define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
  472. #endif // GODOT_WRAPPED_HPP