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- /**************************************************************************/
- /* mutex_lock.hpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_MUTEX_LOCK_HPP
- #define GODOT_MUTEX_LOCK_HPP
- #include <godot_cpp/classes/mutex.hpp>
- namespace godot {
- class MutexLock {
- const Mutex &mutex;
- public:
- _ALWAYS_INLINE_ explicit MutexLock(const Mutex &p_mutex) :
- mutex(p_mutex) {
- const_cast<Mutex *>(&mutex)->lock();
- }
- _ALWAYS_INLINE_ ~MutexLock() {
- const_cast<Mutex *>(&mutex)->unlock();
- }
- };
- #define _THREAD_SAFE_CLASS_ mutable Mutex _thread_safe_;
- #define _THREAD_SAFE_METHOD_ MutexLock _thread_safe_method_(_thread_safe_);
- #define _THREAD_SAFE_LOCK_ _thread_safe_.lock();
- #define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
- } // namespace godot
- #endif // GODOT_MUTEX_LOCK_HPP
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