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- /**************************************************************************/
- /* object_id.hpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_OBJECT_ID_HPP
- #define GODOT_OBJECT_ID_HPP
- #include <godot_cpp/core/defs.hpp>
- namespace godot {
- class ObjectID {
- uint64_t id = 0;
- public:
- _FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
- _FORCE_INLINE_ bool is_valid() const { return id != 0; }
- _FORCE_INLINE_ bool is_null() const { return id == 0; }
- _FORCE_INLINE_ operator uint64_t() const { return id; }
- _FORCE_INLINE_ operator int64_t() const { return id; }
- _FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
- _FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
- _FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
- _FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
- _FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
- _FORCE_INLINE_ ObjectID() {}
- _FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
- _FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
- };
- } // namespace godot
- #endif // GODOT_OBJECT_ID_HPP
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