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- /**************************************************************************/
- /* property_info.hpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_PROPERTY_INFO_HPP
- #define GODOT_PROPERTY_INFO_HPP
- #include <godot_cpp/core/defs.hpp>
- #include <godot_cpp/classes/global_constants.hpp>
- #include <godot_cpp/variant/variant.hpp>
- #include <godot_cpp/godot.hpp>
- #include <gdextension_interface.h>
- namespace godot {
- struct PropertyInfo {
- Variant::Type type = Variant::NIL;
- StringName name;
- StringName class_name;
- uint32_t hint = PROPERTY_HINT_NONE;
- String hint_string;
- uint32_t usage = PROPERTY_USAGE_DEFAULT;
- PropertyInfo() = default;
- PropertyInfo(Variant::Type p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
- type(p_type),
- name(p_name),
- hint(p_hint),
- hint_string(p_hint_string),
- usage(p_usage) {
- if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
- class_name = hint_string;
- } else {
- class_name = p_class_name;
- }
- }
- PropertyInfo(GDExtensionVariantType p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
- PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
- PropertyInfo(const GDExtensionPropertyInfo *p_info) :
- PropertyInfo(p_info->type, *reinterpret_cast<StringName *>(p_info->name), (PropertyHint)p_info->hint, *reinterpret_cast<String *>(p_info->hint_string), p_info->usage, *reinterpret_cast<StringName *>(p_info->class_name)) {}
- operator Dictionary() const {
- Dictionary dict;
- dict["name"] = name;
- dict["class_name"] = class_name;
- dict["type"] = type;
- dict["hint"] = hint;
- dict["hint_string"] = hint_string;
- dict["usage"] = usage;
- return dict;
- }
- static PropertyInfo from_dict(const Dictionary &p_dict) {
- PropertyInfo pi;
- if (p_dict.has("type")) {
- pi.type = Variant::Type(int(p_dict["type"]));
- }
- if (p_dict.has("name")) {
- pi.name = p_dict["name"];
- }
- if (p_dict.has("class_name")) {
- pi.class_name = p_dict["class_name"];
- }
- if (p_dict.has("hint")) {
- pi.hint = PropertyHint(int(p_dict["hint"]));
- }
- if (p_dict.has("hint_string")) {
- pi.hint_string = p_dict["hint_string"];
- }
- if (p_dict.has("usage")) {
- pi.usage = p_dict["usage"];
- }
- return pi;
- }
- void _update(GDExtensionPropertyInfo *p_info) {
- p_info->type = (GDExtensionVariantType)type;
- *(reinterpret_cast<StringName *>(p_info->name)) = name;
- p_info->hint = hint;
- *(reinterpret_cast<String *>(p_info->hint_string)) = hint_string;
- p_info->usage = usage;
- *(reinterpret_cast<StringName *>(p_info->class_name)) = class_name;
- }
- GDExtensionPropertyInfo _to_gdextension() const {
- return {
- (GDExtensionVariantType)type,
- name._native_ptr(),
- class_name._native_ptr(),
- hint,
- hint_string._native_ptr(),
- usage,
- };
- }
- };
- } // namespace godot
- #endif // GODOT_PROPERTY_INFO_HPP
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