[gd_scene load_steps=3 format=2] [ext_resource path="res://bowling_ball.png" type="Texture" id=1] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 30.0 [node name="ball" type="RigidBody2D"] input_pickable = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.4 gravity_scale = 1.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="collision" type="CollisionShape2D" parent="."] shape = SubResource( 1 )