[gd_scene load_steps=11 format=2] [ext_resource path="res://main.gd" type="Script" id=1] [ext_resource path="res://cube_6.png" type="Texture" id=2] [sub_resource type="Environment" id=1] background_mode = 1 background_sky_custom_fov = 0.0 background_color = Color( 0, 0, 0, 1 ) background_energy = 1.0 background_canvas_max_layer = 0 ambient_light_color = Color( 0.648438, 0.64578, 0.64578, 1 ) ambient_light_energy = 1.0 ambient_light_sky_contribution = 1.0 fog_enabled = false fog_color = Color( 0.5, 0.6, 0.7, 1 ) fog_sun_color = Color( 1, 0.9, 0.7, 1 ) fog_sun_amount = 0.0 fog_depth_enabled = true fog_depth_begin = 10.0 fog_depth_curve = 1.0 fog_transmit_enabled = false fog_transmit_curve = 1.0 fog_height_enabled = false fog_height_min = 0.0 fog_height_max = 100.0 fog_height_curve = 1.0 tonemap_mode = 0 tonemap_exposure = 1.0 tonemap_white = 1.0 auto_exposure_enabled = false auto_exposure_scale = 0.4 auto_exposure_min_luma = 0.05 auto_exposure_max_luma = 8.0 auto_exposure_speed = 0.5 ss_reflections_enabled = false ss_reflections_max_steps = 64 ss_reflections_fade_in = 0.15 ss_reflections_fade_out = 2.0 ss_reflections_depth_tolerance = 0.2 ss_reflections_roughness = true ssao_enabled = false ssao_radius = 1.0 ssao_intensity = 1.0 ssao_radius2 = 0.0 ssao_intensity2 = 1.0 ssao_bias = 0.01 ssao_light_affect = 0.0 ssao_color = Color( 0, 0, 0, 1 ) ssao_quality = 0 ssao_blur = 3 ssao_edge_sharpness = 4.0 dof_blur_far_enabled = false dof_blur_far_distance = 10.0 dof_blur_far_transition = 5.0 dof_blur_far_amount = 0.1 dof_blur_far_quality = 1 dof_blur_near_enabled = false dof_blur_near_distance = 2.0 dof_blur_near_transition = 1.0 dof_blur_near_amount = 0.1 dof_blur_near_quality = 1 glow_enabled = false glow_levels/1 = false glow_levels/2 = false glow_levels/3 = true glow_levels/4 = false glow_levels/5 = true glow_levels/6 = false glow_levels/7 = false glow_intensity = 0.8 glow_strength = 1.0 glow_bloom = 0.0 glow_blend_mode = 2 glow_hdr_threshold = 1.0 glow_hdr_scale = 2.0 glow_bicubic_upscale = false adjustment_enabled = false adjustment_brightness = 1.0 adjustment_contrast = 1.0 adjustment_saturation = 1.0 _sections_unfolded = [ "Ambient Light", "Background" ] [sub_resource type="CylinderMesh" id=2] top_radius = 0.2 bottom_radius = 0.1 height = 4.0 radial_segments = 16 rings = 4 [sub_resource type="SpatialMaterial" id=3] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 1 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.356557, 1, 0.366611, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Flags", "Parameters", "Resource", "Vertex Color" ] [sub_resource type="CylinderMesh" id=4] top_radius = 0.1 bottom_radius = 1.0 height = 2.0 radial_segments = 16 rings = 4 [sub_resource type="SpatialMaterial" id=5] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 1 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.0266393, 0.292793, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Vertex Color" ] [sub_resource type="SpatialMaterial" id=6] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 1 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.957031, 0.801627, 0.0921731, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo" ] [sub_resource type="CubeMesh" id=7] size = Vector3( 4, 4, 4 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=8] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 1 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) albedo_texture = ExtResource( 2 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo" ] [node name="Main" type="Node" index="0"] script = ExtResource( 1 ) [node name="Control" type="Control" parent="." index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 1025.0 margin_bottom = 602.0 rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 _sections_unfolded = [ "Anchor", "Grow Direction", "Hint", "Margin", "Rect", "Size Flags" ] [node name="Accelerometer" type="Label" parent="Control" index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 340.0 margin_bottom = 14.0 rect_scale = Vector2( 2, 2 ) rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "Accelerometer" percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ] [node name="Magnetometer" type="Label" parent="Control" index="1"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_top = 30.0 margin_right = 340.0 margin_bottom = 44.0 rect_scale = Vector2( 2, 2 ) rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "Magnetometer" percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ] [node name="Gyroscope" type="Label" parent="Control" index="2"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_top = 60.0 margin_right = 340.0 margin_bottom = 74.0 rect_scale = Vector2( 2, 2 ) rect_pivot_offset = Vector2( 0, 0 ) mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "Gyroscope" percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ] [node name="Camera" type="Camera" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.285209, 0, 11.9833 ) keep_aspect = 1 cull_mask = 1048575 environment = SubResource( 1 ) h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 74.0 size = 1.0 near = 0.1 far = 100.0 [node name="Arrows" type="Spatial" parent="." index="2"] [node name="AccelerometerArrow" type="Spatial" parent="Arrows" index="0"] transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 ) _sections_unfolded = [ "Transform" ] [node name="Bottom" type="MeshInstance" parent="Arrows/AccelerometerArrow" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Transform", "material" ] [node name="Top" type="MeshInstance" parent="Arrows/AccelerometerArrow" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 4 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Transform", "material" ] [node name="MagnetoArrow" type="Spatial" parent="Arrows" index="1"] transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 ) _sections_unfolded = [ "Transform" ] [node name="Bottom" type="MeshInstance" parent="Arrows/MagnetoArrow" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 5 ) _sections_unfolded = [ "Transform", "material" ] [node name="Top" type="MeshInstance" parent="Arrows/MagnetoArrow" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 4 ) skeleton = NodePath("..") material/0 = SubResource( 5 ) _sections_unfolded = [ "Transform", "material" ] [node name="NorthArrow" type="Spatial" parent="Arrows" index="2"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) _sections_unfolded = [ "Transform" ] [node name="Bottom" type="MeshInstance" parent="Arrows/NorthArrow" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 6 ) _sections_unfolded = [ "Transform", "material" ] [node name="Top" type="MeshInstance" parent="Arrows/NorthArrow" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 4 ) skeleton = NodePath("..") material/0 = SubResource( 6 ) _sections_unfolded = [ "Transform", "material" ] [node name="Boxes" type="Spatial" parent="." index="3"] [node name="MagAndGrav" type="MeshInstance" parent="Boxes" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -4, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 7 ) skeleton = NodePath("..") material/0 = SubResource( 8 ) _sections_unfolded = [ "Transform", "material" ] [node name="GyroAndGrav" type="MeshInstance" parent="Boxes" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, -4, 0 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 7 ) skeleton = NodePath("..") material/0 = SubResource( 8 ) _sections_unfolded = [ "Transform", "material" ] [node name="DirectionalLight" type="DirectionalLight" parent="." index="4"] transform = Transform( 0.884838, -0.329433, 0.329449, 0, 0.707124, 0.707089, -0.4659, -0.625659, 0.62569, 0, 4.69444, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false directional_shadow_mode = 2 directional_shadow_split_1 = 0.1 directional_shadow_split_2 = 0.2 directional_shadow_split_3 = 0.5 directional_shadow_blend_splits = false directional_shadow_normal_bias = 0.8 directional_shadow_bias_split_scale = 0.25 directional_shadow_depth_range = 0 directional_shadow_max_distance = 200.0