; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node", "class": &"WebSocketClient", "language": &"GDScript", "path": "res://websocket/WebSocketClient.gd" }, { "base": "Node", "class": &"WebSocketServer", "language": &"GDScript", "path": "res://websocket/WebSocketServer.gd" }] _global_script_class_icons={ "WebSocketClient": "", "WebSocketServer": "" } [application] config/name="WebSocket Chat Demo" config/description="This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it." run/main_scene="res://combo.tscn" config/features=PackedStringArray("4.0") config/icon="res://icon.png"