; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Grid-based Pathfinding with AStarGrid2D" config/description="This is an example of using AStarGrid2D for navigation in 2D, complete with Steering Behaviors in order to smooth the movement out." run/main_scene="res://game.tscn" config/features=PackedStringArray("4.1") config/icon="res://icon.webp" config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap") [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input] move_to={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null) ] } teleport_to={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":true,"double_click":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility"