extends Label func _ready() -> void: var engine_name := "" match System.get_physics_engine(): System.PhysicsEngine.GODOT_PHYSICS: engine_name = "GodotPhysics 2D" System.PhysicsEngine.OTHER: var engine_setting := String(ProjectSettings.get_setting("physics/2d/physics_engine")) engine_name = "Other (%s)" % engine_setting text = "Physics engine: %s" % engine_name