.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CubeMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_CubeMesh:

CubeMesh
========

**Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_primitivemesh>`.

Member Variables
----------------

  .. _class_CubeMesh_size:

- :ref:`Vector3<class_vector3>` **size** - Size of the cuboid mesh. Defaults to (2, 2, 2).

  .. _class_CubeMesh_subdivide_depth:

- :ref:`int<class_int>` **subdivide_depth** - Number of extra edge loops inserted along the z-axis. Defaults to 0.

  .. _class_CubeMesh_subdivide_height:

- :ref:`int<class_int>` **subdivide_height** - Number of extra edge loops inserted along the y-axis. Defaults to 0.

  .. _class_CubeMesh_subdivide_width:

- :ref:`int<class_int>` **subdivide_width** - Number of extra edge loops inserted along the x-axis. Defaults to 0.


Description
-----------

Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_primitivemesh>`.

