.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_GodotSharp:

GodotSharp
==========

**Inherits:** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------



Member Functions
----------------

+--------------------------+--------------------------------------------------------------------------------+
| void                     | :ref:`attach_thread<class_GodotSharp_attach_thread>` **(** **)**               |
+--------------------------+--------------------------------------------------------------------------------+
| void                     | :ref:`detach_thread<class_GodotSharp_detach_thread>` **(** **)**               |
+--------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`  | :ref:`is_domain_loaded<class_GodotSharp_is_domain_loaded>` **(** **)**         |
+--------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`  | :ref:`is_finalizing_domain<class_GodotSharp_is_finalizing_domain>` **(** **)** |
+--------------------------+--------------------------------------------------------------------------------+

Member Function Description
---------------------------

.. _class_GodotSharp_attach_thread:

- void **attach_thread** **(** **)**

Attaches the current thread to the mono runtime.

.. _class_GodotSharp_detach_thread:

- void **detach_thread** **(** **)**

Detaches the current thread from the mono runtime.

.. _class_GodotSharp_is_domain_loaded:

- :ref:`bool<class_bool>` **is_domain_loaded** **(** **)**

Returns whether the scripts domain is loaded.

.. _class_GodotSharp_is_finalizing_domain:

- :ref:`bool<class_bool>` **is_finalizing_domain** **(** **)**

Returns whether the scripts domain is being finalized.


