.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ProceduralSky.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_ProceduralSky:

ProceduralSky
=============

**Inherits:** :ref:`Sky<class_sky>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------



Member Variables
----------------

  .. _class_ProceduralSky_ground_bottom_color:

- :ref:`Color<class_color>` **ground_bottom_color**

  .. _class_ProceduralSky_ground_curve:

- :ref:`float<class_float>` **ground_curve**

  .. _class_ProceduralSky_ground_energy:

- :ref:`float<class_float>` **ground_energy**

  .. _class_ProceduralSky_ground_horizon_color:

- :ref:`Color<class_color>` **ground_horizon_color**

  .. _class_ProceduralSky_sky_curve:

- :ref:`float<class_float>` **sky_curve**

  .. _class_ProceduralSky_sky_energy:

- :ref:`float<class_float>` **sky_energy**

  .. _class_ProceduralSky_sky_horizon_color:

- :ref:`Color<class_color>` **sky_horizon_color**

  .. _class_ProceduralSky_sky_top_color:

- :ref:`Color<class_color>` **sky_top_color**

  .. _class_ProceduralSky_sun_angle_max:

- :ref:`float<class_float>` **sun_angle_max**

  .. _class_ProceduralSky_sun_angle_min:

- :ref:`float<class_float>` **sun_angle_min**

  .. _class_ProceduralSky_sun_color:

- :ref:`Color<class_color>` **sun_color**

  .. _class_ProceduralSky_sun_curve:

- :ref:`float<class_float>` **sun_curve**

  .. _class_ProceduralSky_sun_energy:

- :ref:`float<class_float>` **sun_energy**

  .. _class_ProceduralSky_sun_latitude:

- :ref:`float<class_float>` **sun_latitude**

  .. _class_ProceduralSky_sun_longitude:

- :ref:`float<class_float>` **sun_longitude**

  .. _class_ProceduralSky_texture_size:

- :ref:`TextureSize<enum_proceduralsky_texturesize>` **texture_size**


Enums
-----

  .. _enum_ProceduralSky_TextureSize:

enum **TextureSize**

- **TEXTURE_SIZE_256** = **0**
- **TEXTURE_SIZE_512** = **1**
- **TEXTURE_SIZE_1024** = **2**
- **TEXTURE_SIZE_2048** = **3**
- **TEXTURE_SIZE_4096** = **4**
- **TEXTURE_SIZE_MAX** = **5**


