.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RemoteTransform2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_RemoteTransform2D:

RemoteTransform2D
=================

**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

RemoteTransform2D leads the :ref:`Transform2D<class_transform2d>` of another :ref:`CanvasItem<class_canvasitem>` derived Node in the scene.

Member Variables
----------------

  .. _class_RemoteTransform2D_remote_path:

- :ref:`NodePath<class_nodepath>` **remote_path** - The :ref:`NodePath<class_nodepath>` to the remote node, relative to the RemoteTransform2D's position in the scene.

  .. _class_RemoteTransform2D_update_position:

- :ref:`bool<class_bool>` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``.

  .. _class_RemoteTransform2D_update_rotation:

- :ref:`bool<class_bool>` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``.

  .. _class_RemoteTransform2D_update_scale:

- :ref:`bool<class_bool>` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``.

  .. _class_RemoteTransform2D_use_global_coordinates:

- :ref:`bool<class_bool>` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``.


Description
-----------

RemoteTransform2D leads the :ref:`Transform2D<class_transform2d>` of another :ref:`CanvasItem<class_canvasitem>` derived Node (called the remote node) in the scene.

It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.

