.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_VisualScriptCondition:

VisualScriptCondition
=====================

**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

A Visual Script node which branches the flow.

Description
-----------

A Visual Script node that checks a :ref:`bool<class_bool>` input port. If ``true`` it will exit via the “true” sequence port. If ``false`` it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected.

**Input Ports:**

- Sequence: ``if (cond) is``

- Data (boolean): ``cond``

**Output Ports:**

- Sequence: ``true``

- Sequence: ``false``

- Sequence: ``done``

