.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RayShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_RayShape2D:

RayShape2D
==========

**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Ray shape for 2D collisions.

Member Variables
----------------

  .. _class_RayShape2D_length:

- :ref:`float<class_float>` **length** - The ray's length.

  .. _class_RayShape2D_slips_on_slope:

- :ref:`bool<class_bool>` **slips_on_slope** - If ``true`` allow the shape to return the correct normal. Default value: ``false``.


Description
-----------

Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.

