.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_VisualScriptYieldSignal:

VisualScriptYieldSignal
=======================

**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------



Member Variables
----------------

  .. _class_VisualScriptYieldSignal_base_type:

- :ref:`String<class_string>` **base_type**

  .. _class_VisualScriptYieldSignal_call_mode:

- :ref:`CallMode<enum_visualscriptyieldsignal_callmode>` **call_mode**

  .. _class_VisualScriptYieldSignal_node_path:

- :ref:`NodePath<class_nodepath>` **node_path**

  .. _class_VisualScriptYieldSignal_signal:

- :ref:`String<class_string>` **signal**


Enums
-----

  .. _enum_VisualScriptYieldSignal_CallMode:

enum **CallMode**

- **CALL_MODE_SELF** = **0**
- **CALL_MODE_NODE_PATH** = **1**
- **CALL_MODE_INSTANCE** = **2**


