.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Navigation.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_Navigation:

Navigation
==========

**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

A collection of ``NavigationMesh`` resources and methods used for pathfinding.

Member Functions
----------------

+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>`                    | :ref:`get_closest_point<class_Navigation_get_closest_point>` **(** :ref:`Vector3<class_vector3>` to_point **)**                                                                                                    |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>`                    | :ref:`get_closest_point_normal<class_Navigation_get_closest_point_normal>` **(** :ref:`Vector3<class_vector3>` to_point **)**                                                                                      |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>`                      | :ref:`get_closest_point_owner<class_Navigation_get_closest_point_owner>` **(** :ref:`Vector3<class_vector3>` to_point **)**                                                                                        |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>`                    | :ref:`get_closest_point_to_segment<class_Navigation_get_closest_point_to_segment>` **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector3Array<class_poolvector3array>`  | :ref:`get_simple_path<class_Navigation_get_simple_path>` **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` optimize=true **)**                                 |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>`                            | :ref:`navmesh_add<class_Navigation_navmesh_add>` **(** :ref:`NavigationMesh<class_navigationmesh>` mesh, :ref:`Transform<class_transform>` xform, :ref:`Object<class_object>` owner=null **)**                     |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                                             | :ref:`navmesh_remove<class_Navigation_navmesh_remove>` **(** :ref:`int<class_int>` id **)**                                                                                                                        |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void                                             | :ref:`navmesh_set_transform<class_Navigation_navmesh_set_transform>` **(** :ref:`int<class_int>` id, :ref:`Transform<class_transform>` xform **)**                                                                 |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+

Member Variables
----------------

  .. _class_Navigation_up_vector:

- :ref:`Vector3<class_vector3>` **up_vector** - Defines which direction is up. The default defines 0,1,0 as up which is the world up direction. To make this a ceiling use 0,-1,0 to define down as up.


Description
-----------

The Navigation node is used for basic or advanced navigation. By default it will automatically collect all child ``NavigationMesh`` resources, but they can also be added on the fly through scripting. It can be used for generating a simple path between two points or it can be used to ensure that a navigation agent is angled perfectly to the terrain it is navigating.

Member Function Description
---------------------------

.. _class_Navigation_get_closest_point:

- :ref:`Vector3<class_vector3>` **get_closest_point** **(** :ref:`Vector3<class_vector3>` to_point **)**

Returns the closest navigation point to the point passed.

.. _class_Navigation_get_closest_point_normal:

- :ref:`Vector3<class_vector3>` **get_closest_point_normal** **(** :ref:`Vector3<class_vector3>` to_point **)**

Returns the surface normal of the navigation mesh at the point passed. For instance, if the point passed was at a 45 degree slope it would return something like (0.5,0.5,0). This is useful for rotating a navigation agent in accordance with the ``NavigationMesh``.

.. _class_Navigation_get_closest_point_owner:

- :ref:`Object<class_object>` **get_closest_point_owner** **(** :ref:`Vector3<class_vector3>` to_point **)**

Returns the nearest ``NavigationMeshInstance`` to the point passed.

.. _class_Navigation_get_closest_point_to_segment:

- :ref:`Vector3<class_vector3>` **get_closest_point_to_segment** **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` use_collision=false **)**

Returns the nearest point to the line segment passed. The third optional parameter takes collisions into account.

.. _class_Navigation_get_simple_path:

- :ref:`PoolVector3Array<class_poolvector3array>` **get_simple_path** **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` optimize=true **)**

Returns a path of points as a ``PoolVector3Array``. If ``optimize`` is false the ``NavigationMesh`` agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc.

.. _class_Navigation_navmesh_add:

- :ref:`int<class_int>` **navmesh_add** **(** :ref:`NavigationMesh<class_navigationmesh>` mesh, :ref:`Transform<class_transform>` xform, :ref:`Object<class_object>` owner=null **)**

Adds a ``NavigationMesh`` to the list of NavigationMesh's in this node. Returns an id. Its position, rotation and scale are associated with the ``Transform`` passed. The ``Node`` (or ``Object``) that owns this node is an optional parameter.

.. _class_Navigation_navmesh_remove:

- void **navmesh_remove** **(** :ref:`int<class_int>` id **)**

Removes a ``NavigationMesh`` from the list of NavigationMesh's in this node.

.. _class_Navigation_navmesh_set_transform:

- void **navmesh_set_transform** **(** :ref:`int<class_int>` id, :ref:`Transform<class_transform>` xform **)**

Associates a ``NavigationMesh``'s id with a ``Transform``. Its position, rotation and scale are based on the ``Transform`` passed.


