.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Script.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_Script:

Script
======

**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`

**Inherited By:** :ref:`VisualScript<class_visualscript>`, :ref:`GDScript<class_gdscript>`, :ref:`CSharpScript<class_csharpscript>`, :ref:`NativeScript<class_nativescript>`

**Category:** Core

Brief Description
-----------------

A class stored as a resource.

Member Functions
----------------

+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`      | :ref:`can_instance<class_Script_can_instance>`  **(** **)** const                                                    |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>`  | :ref:`get_node_type<class_Script_get_node_type>`  **(** **)** const                                                  |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>`  | :ref:`get_source_code<class_Script_get_source_code>`  **(** **)** const                                              |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`      | :ref:`has_script_signal<class_Script_has_script_signal>`  **(** :ref:`String<class_string>` signal_name  **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`      | :ref:`has_source_code<class_Script_has_source_code>`  **(** **)** const                                              |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`      | :ref:`instance_has<class_Script_instance_has>`  **(** :ref:`Object<class_object>` base_object  **)** const           |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`      | :ref:`is_tool<class_Script_is_tool>`  **(** **)** const                                                              |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>`        | :ref:`reload<class_Script_reload>`  **(** :ref:`bool<class_bool>` keep_state=false  **)**                            |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void                         | :ref:`set_source_code<class_Script_set_source_code>`  **(** :ref:`String<class_string>` source  **)**                |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+

Description
-----------

A class stored as a resource. The script exends the functionality of all objects that instance it.

The 'new' method of a script subclass creates a new instance. :ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.

Member Function Description
---------------------------

.. _class_Script_can_instance:

- :ref:`bool<class_bool>`  **can_instance**  **(** **)** const

Returns true if the script can be instanced.

.. _class_Script_get_node_type:

- :ref:`String<class_string>`  **get_node_type**  **(** **)** const

.. _class_Script_get_source_code:

- :ref:`String<class_string>`  **get_source_code**  **(** **)** const

Returns the script source code, or an empty string if source code is not available.

.. _class_Script_has_script_signal:

- :ref:`bool<class_bool>`  **has_script_signal**  **(** :ref:`String<class_string>` signal_name  **)** const

Returns true if the script, or a base class, defines a signal with the given name.

.. _class_Script_has_source_code:

- :ref:`bool<class_bool>`  **has_source_code**  **(** **)** const

Returns true if the script contains non-empty source code.

.. _class_Script_instance_has:

- :ref:`bool<class_bool>`  **instance_has**  **(** :ref:`Object<class_object>` base_object  **)** const

Returns true if 'base_object' is an instance of this script.

.. _class_Script_is_tool:

- :ref:`bool<class_bool>`  **is_tool**  **(** **)** const

Returns true if the script is a tool script. A tool script can run in the editor.

.. _class_Script_reload:

- :ref:`int<class_int>`  **reload**  **(** :ref:`bool<class_bool>` keep_state=false  **)**

Reloads the script's class implementation. Returns an error code.

.. _class_Script_set_source_code:

- void  **set_source_code**  **(** :ref:`String<class_string>` source  **)**

Sets the script source code. Does not reload the class implementation.


