.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_CollisionShape:

CollisionShape
==============

**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Node that represents collision shape data in 3D space.

Member Functions
----------------

+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape<class_shape>`  | :ref:`get_shape<class_CollisionShape_get_shape>`  **(** **)** const                                                   |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`    | :ref:`is_disabled<class_CollisionShape_is_disabled>`  **(** **)** const                                               |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void                       | :ref:`make_convex_from_brothers<class_CollisionShape_make_convex_from_brothers>`  **(** **)**                         |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void                       | :ref:`resource_changed<class_CollisionShape_resource_changed>`  **(** :ref:`Resource<class_resource>` resource  **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void                       | :ref:`set_disabled<class_CollisionShape_set_disabled>`  **(** :ref:`bool<class_bool>` enable  **)**                   |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void                       | :ref:`set_shape<class_CollisionShape_set_shape>`  **(** :ref:`Shape<class_shape>` shape  **)**                        |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------+

Member Variables
----------------

- :ref:`bool<class_bool>` **disabled** - A disabled collision shape has no effect in the world.
- :ref:`Shape<class_shape>` **shape** - The actual shape owned by this collision shape.

Description
-----------

Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area<class_area>` to give it a detection shape, or add it to a :ref:`PhysicsBody<class_physicsbody>` to give create solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape<class_CollisionShape_get_shape>` to get the actual shape.

Member Function Description
---------------------------

.. _class_CollisionShape_get_shape:

- :ref:`Shape<class_shape>`  **get_shape**  **(** **)** const

.. _class_CollisionShape_is_disabled:

- :ref:`bool<class_bool>`  **is_disabled**  **(** **)** const

.. _class_CollisionShape_make_convex_from_brothers:

- void  **make_convex_from_brothers**  **(** **)**

Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance<class_meshinstance>` siblings geometry.

.. _class_CollisionShape_resource_changed:

- void  **resource_changed**  **(** :ref:`Resource<class_resource>` resource  **)**

If this method exists within a script it will be called whenever the shape resource has been modified.

.. _class_CollisionShape_set_disabled:

- void  **set_disabled**  **(** :ref:`bool<class_bool>` enable  **)**

.. _class_CollisionShape_set_shape:

- void  **set_shape**  **(** :ref:`Shape<class_shape>` shape  **)**


