.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TextureButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_TextureButton:

TextureButton
=============

**Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Texture-based button. Supports Pressed, Hover, Disabled and Focused states.

Member Functions
----------------

+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`BitMap<class_bitmap>`    | :ref:`get_click_mask<class_TextureButton_get_click_mask>`  **(** **)** const                                              |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>`  | :ref:`get_disabled_texture<class_TextureButton_get_disabled_texture>`  **(** **)** const                                  |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`        | :ref:`get_expand<class_TextureButton_get_expand>`  **(** **)** const                                                      |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>`  | :ref:`get_focused_texture<class_TextureButton_get_focused_texture>`  **(** **)** const                                    |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>`  | :ref:`get_hover_texture<class_TextureButton_get_hover_texture>`  **(** **)** const                                        |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>`  | :ref:`get_normal_texture<class_TextureButton_get_normal_texture>`  **(** **)** const                                      |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>`  | :ref:`get_pressed_texture<class_TextureButton_get_pressed_texture>`  **(** **)** const                                    |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>`          | :ref:`get_stretch_mode<class_TextureButton_get_stretch_mode>`  **(** **)** const                                          |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_click_mask<class_TextureButton_set_click_mask>`  **(** :ref:`BitMap<class_bitmap>` mask  **)**                  |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_disabled_texture<class_TextureButton_set_disabled_texture>`  **(** :ref:`Texture<class_texture>` texture  **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_expand<class_TextureButton_set_expand>`  **(** :ref:`bool<class_bool>` p_expand  **)**                          |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_focused_texture<class_TextureButton_set_focused_texture>`  **(** :ref:`Texture<class_texture>` texture  **)**   |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_hover_texture<class_TextureButton_set_hover_texture>`  **(** :ref:`Texture<class_texture>` texture  **)**       |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_normal_texture<class_TextureButton_set_normal_texture>`  **(** :ref:`Texture<class_texture>` texture  **)**     |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_pressed_texture<class_TextureButton_set_pressed_texture>`  **(** :ref:`Texture<class_texture>` texture  **)**   |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_stretch_mode<class_TextureButton_set_stretch_mode>`  **(** :ref:`int<class_int>` p_mode  **)**                  |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+

Member Variables
----------------

- :ref:`bool<class_bool>` **expand** - If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code].
- :ref:`int<class_int>` **stretch_mode** - Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
- :ref:`BitMap<class_bitmap>` **texture_click_mask** - Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
- :ref:`Texture<class_texture>` **texture_disabled** - Texture to display when the node is disabled. See [member BaseButton.disabled].
- :ref:`Texture<class_texture>` **texture_focused** - Texture to display when the node has mouse or keyboard focus.
- :ref:`Texture<class_texture>` **texture_hover** - Texture to display when the mouse hovers the node.
- :ref:`Texture<class_texture>` **texture_normal** - Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
- :ref:`Texture<class_texture>` **texture_pressed** - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key.

Numeric Constants
-----------------

- **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
- **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
- **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
- **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.

Description
-----------

``TextureButton`` has the same functionality as :ref:`Button<class_button>`, except it uses sprites instead of Godot's :ref:`Theme<class_theme>` resource. It is faster to create, but it doesn't support localization like more complex Controls.

The Normal state's texture is required. Others are optional.

Member Function Description
---------------------------

.. _class_TextureButton_get_click_mask:

- :ref:`BitMap<class_bitmap>`  **get_click_mask**  **(** **)** const

.. _class_TextureButton_get_disabled_texture:

- :ref:`Texture<class_texture>`  **get_disabled_texture**  **(** **)** const

.. _class_TextureButton_get_expand:

- :ref:`bool<class_bool>`  **get_expand**  **(** **)** const

.. _class_TextureButton_get_focused_texture:

- :ref:`Texture<class_texture>`  **get_focused_texture**  **(** **)** const

.. _class_TextureButton_get_hover_texture:

- :ref:`Texture<class_texture>`  **get_hover_texture**  **(** **)** const

.. _class_TextureButton_get_normal_texture:

- :ref:`Texture<class_texture>`  **get_normal_texture**  **(** **)** const

.. _class_TextureButton_get_pressed_texture:

- :ref:`Texture<class_texture>`  **get_pressed_texture**  **(** **)** const

.. _class_TextureButton_get_stretch_mode:

- :ref:`int<class_int>`  **get_stretch_mode**  **(** **)** const

.. _class_TextureButton_set_click_mask:

- void  **set_click_mask**  **(** :ref:`BitMap<class_bitmap>` mask  **)**

.. _class_TextureButton_set_disabled_texture:

- void  **set_disabled_texture**  **(** :ref:`Texture<class_texture>` texture  **)**

.. _class_TextureButton_set_expand:

- void  **set_expand**  **(** :ref:`bool<class_bool>` p_expand  **)**

.. _class_TextureButton_set_focused_texture:

- void  **set_focused_texture**  **(** :ref:`Texture<class_texture>` texture  **)**

.. _class_TextureButton_set_hover_texture:

- void  **set_hover_texture**  **(** :ref:`Texture<class_texture>` texture  **)**

.. _class_TextureButton_set_normal_texture:

- void  **set_normal_texture**  **(** :ref:`Texture<class_texture>` texture  **)**

.. _class_TextureButton_set_pressed_texture:

- void  **set_pressed_texture**  **(** :ref:`Texture<class_texture>` texture  **)**

.. _class_TextureButton_set_stretch_mode:

- void  **set_stretch_mode**  **(** :ref:`int<class_int>` p_mode  **)**


