.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_CollisionShape2D:

CollisionShape2D
================

**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`

**Category:** Core

Brief Description
-----------------

Node that represents collision shape data in 2D space.

Member Functions
----------------

+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape2D<class_shape2d>`  | :ref:`get_shape<class_CollisionShape2D_get_shape>`  **(** **)** const                                                    |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`        | :ref:`is_disabled<class_CollisionShape2D_is_disabled>`  **(** **)** const                                                |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>`        | :ref:`is_one_way_collision_enabled<class_CollisionShape2D_is_one_way_collision_enabled>`  **(** **)** const              |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_disabled<class_CollisionShape2D_set_disabled>`  **(** :ref:`bool<class_bool>` disabled  **)**                  |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_one_way_collision<class_CollisionShape2D_set_one_way_collision>`  **(** :ref:`bool<class_bool>` enabled  **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void                           | :ref:`set_shape<class_CollisionShape2D_set_shape>`  **(** :ref:`Shape2D<class_shape2d>` shape  **)**                     |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------+

Member Variables
----------------

- :ref:`bool<class_bool>` **disabled** - A disabled collision shape has no effect in the world.
- :ref:`bool<class_bool>` **one_way_collision** - Sets whether this collision shape should only detect collision on one side (top or bottom).
- :ref:`Shape2D<class_shape2d>` **shape** - The actual shape owned by this collision shape.

Description
-----------

Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_area2d>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_physicsbody2d>` to give create solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape<class_CollisionShape2D_get_shape>` to get the actual shape.

Member Function Description
---------------------------

.. _class_CollisionShape2D_get_shape:

- :ref:`Shape2D<class_shape2d>`  **get_shape**  **(** **)** const

.. _class_CollisionShape2D_is_disabled:

- :ref:`bool<class_bool>`  **is_disabled**  **(** **)** const

.. _class_CollisionShape2D_is_one_way_collision_enabled:

- :ref:`bool<class_bool>`  **is_one_way_collision_enabled**  **(** **)** const

.. _class_CollisionShape2D_set_disabled:

- void  **set_disabled**  **(** :ref:`bool<class_bool>` disabled  **)**

.. _class_CollisionShape2D_set_one_way_collision:

- void  **set_one_way_collision**  **(** :ref:`bool<class_bool>` enabled  **)**

.. _class_CollisionShape2D_set_shape:

- void  **set_shape**  **(** :ref:`Shape2D<class_shape2d>` shape  **)**


