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@@ -41,4 +41,16 @@ the executable is located, godot will continue in "self contained mode".
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In self contained mode, all config files are located next to the executable in a directory
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called ``editor_data``. Godot doesn't read or write to the per-user location anymore.
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-Also, the ``._sc_`` file may contain a list of pre-loaded projects.
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+The contents of the ``._sc_`` file (when not empty) are read with the ConfigFile api (same
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+format as ``engine.cfg``, etc). So far it can contain a list of pre-loaded project in this
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+format:
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+
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+::
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+
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+ [init_projects]
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+ list=["demos/2d/platformer", "demos/2d/isometric"]
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+
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+The paths are relative to the executable location, and will be added to the file ``editor_settings.xml``
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+when this is created for the first time.
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+
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+
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