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Fix some headers that were incorrectly comments

A Thousand Ships 1 year ago
parent
commit
00e4e554e1
2 changed files with 3 additions and 3 deletions
  1. 1 1
      tutorials/shaders/screen-reading_shaders.rst
  2. 2 2
      tutorials/xr/index.rst

+ 1 - 1
tutorials/shaders/screen-reading_shaders.rst

@@ -108,7 +108,7 @@ With correct back-buffer copying, the two spheres blend correctly:
 
 
 .. image:: img/texscreen_demo2.png
 .. image:: img/texscreen_demo2.png
 
 
-.. warning:
+.. warning::
 
 
     In 3D, materials that use ``hint_screen_texture`` are considered transparent themselves and
     In 3D, materials that use ``hint_screen_texture`` are considered transparent themselves and
     will not appear in the resulting screen texture of other materials.
     will not appear in the resulting screen texture of other materials.

+ 2 - 2
tutorials/xr/index.rst

@@ -25,7 +25,7 @@ Advanced topics
    openxr_hand_tracking
    openxr_hand_tracking
    openxr_passthrough
    openxr_passthrough
 
 
-.. note:
-   
+.. note::
+
    Documentation for XR in Godot 4.0 XR is still a work in progress.
    Documentation for XR in Godot 4.0 XR is still a work in progress.
    Please check back in the future.
    Please check back in the future.