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@@ -6,11 +6,11 @@ Instancing
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Rationale
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Rationale
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-Having a scene and throwing nodes to it might work for small projects,
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+Having a scene and throwing nodes into it might work for small projects,
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but as a project grows, more and more nodes are used and it can quickly
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but as a project grows, more and more nodes are used and it can quickly
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become unmanageable. To solve this, Godot allows a project to be
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become unmanageable. To solve this, Godot allows a project to be
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separated in several scenes. This, however, does not work the same way
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separated in several scenes. This, however, does not work the same way
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-as in other game engines. In fact, it's quite different, So please do
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+as in other game engines. In fact, it's quite different, so please do
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not skip this tutorial!
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not skip this tutorial!
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To recap: A scene is a collection of nodes organized as a tree, where
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To recap: A scene is a collection of nodes organized as a tree, where
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@@ -18,7 +18,7 @@ they can have only one single node as the tree root.
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.. image:: /img/tree.png
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.. image:: /img/tree.png
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-In Godot, a scene can be created and saved it to disk. As many scenes
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+In Godot, a scene can be created and saved to disk. As many scenes
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can be created and saved as desired.
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can be created and saved as desired.
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.. image:: /img/instancingpre.png
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.. image:: /img/instancingpre.png
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@@ -38,7 +38,7 @@ Instancing, step by step
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To learn how to do instancing, let's start with downloading a sample
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To learn how to do instancing, let's start with downloading a sample
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project: :download:`instancing.zip </files/instancing.zip>`.
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project: :download:`instancing.zip </files/instancing.zip>`.
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-Unzip this scene in any place of our preference. Then, add this scene to
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+Unzip this scene in any place of your preference. Then, add this scene to
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the project manager using the 'Import' option:
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the project manager using the 'Import' option:
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.. image:: /img/importproject.png
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.. image:: /img/importproject.png
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