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Fix good/bad example order

Moved the bad example below the good example to stay consistent with previous instances.
Lexyth 4 月之前
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014031046a
共有 1 個文件被更改,包括 10 次插入8 次删除
  1. 10 8
      tutorials/scripting/gdscript/gdscript_styleguide.rst

+ 10 - 8
tutorials/scripting/gdscript/gdscript_styleguide.rst

@@ -1032,27 +1032,29 @@ the function's return type. For example, ``get_node()`` cannot infer a type
 unless the scene or file of the node is loaded in memory. In this case, you
 should set the type explicitly.
 
-**Bad**:
+**Good**:
 
-.. rst-class:: code-example-bad
+.. rst-class:: code-example-good
 
 ::
 
-    # The compiler can't infer the exact type and will use Node
-    # instead of ProgressBar.
-    @onready var health_bar := get_node("UI/LifeBar")
+    @onready var health_bar: ProgressBar = get_node("UI/LifeBar")
 
-**Good**:
+**Bad**:
 
-.. rst-class:: code-example-good
+.. rst-class:: code-example-bad
 
 ::
 
-    @onready var health_bar: ProgressBar = get_node("UI/LifeBar")
+    # The compiler can't infer the exact type and will use Node
+    # instead of ProgressBar.
+    @onready var health_bar := get_node("UI/LifeBar")
 
 Alternatively, you can use the ``as`` keyword to cast the return type, and
 that type will be used to infer the type of the var.
 
+**Good**:
+
 .. rst-class:: code-example-good
 
 ::