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Merge pull request #7520 from Calinou/add-page-comments

Add support for user-provided comments with Giscus
Max Hilbrunner 1 年之前
父節點
當前提交
01a7b2ff94
共有 65 個文件被更改,包括 149 次插入2 次删除
  1. 29 0
      _templates/layout.html
  2. 2 0
      about/complying_with_licenses.rst
  3. 2 0
      about/docs_changelog.rst
  4. 2 0
      about/faq.rst
  5. 2 0
      about/introduction.rst
  6. 2 0
      about/list_of_features.rst
  7. 2 0
      about/release_policy.rst
  8. 2 0
      community/asset_library/index.rst
  9. 2 0
      conf.py
  10. 2 0
      contributing/development/compiling/index.rst
  11. 2 0
      contributing/development/configuring_an_ide/index.rst
  12. 2 0
      contributing/development/core_and_modules/index.rst
  13. 2 0
      contributing/development/debugging/index.rst
  14. 2 0
      contributing/development/debugging/vulkan/index.rst
  15. 2 0
      contributing/development/editor/index.rst
  16. 2 0
      contributing/development/file_formats/index.rst
  17. 2 0
      contributing/development/index.rst
  18. 2 0
      contributing/documentation/index.rst
  19. 2 0
      contributing/workflow/index.rst
  20. 2 0
      getting_started/first_2d_game/index.rst
  21. 1 0
      getting_started/first_3d_game/index.rst
  22. 2 0
      getting_started/introduction/index.rst
  23. 1 1
      getting_started/step_by_step/index.rst
  24. 2 0
      index.rst
  25. 2 0
      tutorials/2d/index.rst
  26. 2 0
      tutorials/3d/global_illumination/index.rst
  27. 2 0
      tutorials/3d/index.rst
  28. 2 0
      tutorials/3d/particles/index.rst
  29. 2 0
      tutorials/3d/procedural_geometry/index.rst
  30. 2 0
      tutorials/animation/index.rst
  31. 2 0
      tutorials/assets_pipeline/escn_exporter/index.rst
  32. 2 0
      tutorials/assets_pipeline/importing_3d_scenes/index.rst
  33. 2 0
      tutorials/assets_pipeline/index.rst
  34. 2 0
      tutorials/audio/index.rst
  35. 2 0
      tutorials/best_practices/index.rst
  36. 1 0
      tutorials/editor/index.rst
  37. 2 0
      tutorials/export/index.rst
  38. 2 0
      tutorials/i18n/index.rst
  39. 2 0
      tutorials/inputs/index.rst
  40. 2 0
      tutorials/io/index.rst
  41. 2 0
      tutorials/math/index.rst
  42. 2 0
      tutorials/migrating/index.rst
  43. 2 0
      tutorials/navigation/index.rst
  44. 1 0
      tutorials/networking/index.rst
  45. 2 0
      tutorials/performance/index.rst
  46. 1 0
      tutorials/performance/vertex_animation/index.rst
  47. 2 0
      tutorials/physics/index.rst
  48. 2 0
      tutorials/platform/android/index.rst
  49. 1 0
      tutorials/platform/index.rst
  50. 1 0
      tutorials/platform/ios/index.rst
  51. 1 0
      tutorials/platform/web/index.rst
  52. 2 0
      tutorials/plugins/editor/index.rst
  53. 2 0
      tutorials/plugins/index.rst
  54. 2 0
      tutorials/rendering/index.rst
  55. 2 0
      tutorials/scripting/c_sharp/diagnostics/index.rst
  56. 2 1
      tutorials/scripting/c_sharp/index.rst
  57. 2 0
      tutorials/scripting/debug/index.rst
  58. 2 0
      tutorials/scripting/gdextension/index.rst
  59. 2 0
      tutorials/scripting/gdscript/index.rst
  60. 2 0
      tutorials/scripting/index.rst
  61. 2 0
      tutorials/shaders/index.rst
  62. 2 0
      tutorials/shaders/shader_reference/index.rst
  63. 2 0
      tutorials/shaders/your_first_shader/index.rst
  64. 2 0
      tutorials/ui/index.rst
  65. 2 0
      tutorials/xr/index.rst

+ 29 - 0
_templates/layout.html

@@ -66,6 +66,35 @@
   {% endif %}
 
   {% block body %}{% endblock %}
+
+{% if (not meta or meta.get('allow_comments') != 'False') and godot_show_article_comments %}
+<hr>
+<h2>User-contributed notes</h2>
+<p>
+  <em>Please read the <a href="https://github.com/godotengine/godot-docs-user-notes/discussions/1">User-contributed notes policy</a> before submitting a comment.</em>
+</p>
+{# Use https://giscus.app/ to regenerate the script tag if needed. #}
+{# data-term is set to be language-independent and version-independent, so that comments can be centralized for each page. #}
+{# This increases the likelihood that users will encounter comments on less frequently visited pages. #}
+<script src="https://giscus.app/client.js"
+  data-repo="godotengine/godot-docs-user-notes"
+  data-repo-id="R_kgDOKuNx0w"
+  data-category="User-contributed notes"
+  data-category-id="DIC_kwDOKuNx084CbANb"
+  data-mapping="specific"
+  data-term="{{ pagename }}"
+  data-strict="1"
+  data-reactions-enabled="0"
+  data-emit-metadata="0"
+  data-input-position="bottom"
+  data-theme="preferred_color_scheme"
+  data-lang="en"
+  data-loading="lazy"
+  crossorigin="anonymous"
+  async></script>
+<br>
+{% endif %}
+
 {%- if self.comments()|trim %}
   <div class="articleComments">
     {%- block comments %}{% endblock %}

+ 2 - 0
about/complying_with_licenses.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_complying_with_licenses:
 
 Complying with licenses

+ 2 - 0
about/docs_changelog.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_docs_changelog:
 
 Documentation changelog

+ 2 - 0
about/faq.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. meta::
     :keywords: FAQ
 

+ 2 - 0
about/introduction.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_about_intro:
 
 Introduction

+ 2 - 0
about/list_of_features.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_list_of_features:
 
 List of features

+ 2 - 0
about/release_policy.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_release_policy:
 
 Godot release policy

+ 2 - 0
community/asset_library/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Asset Library
 =============
 

+ 2 - 0
conf.py

@@ -196,6 +196,8 @@ html_context = {
     "godot_version": "4.3",
     # Enables a banner that displays the up-to-date status of each article.
     "godot_show_article_status": True,
+    # Display user-contributed notes at the bottom of pages that don't have `:allow_comments: False` at the top.
+    "godot_show_article_comments": on_rtd and not is_i18n,
 }
 
 html_logo = "img/docs_logo.svg"

+ 2 - 0
contributing/development/compiling/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Building from source
 ====================
 

+ 2 - 0
contributing/development/configuring_an_ide/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_configuring_an_ide:
 
 Configuring an IDE

+ 2 - 0
contributing/development/core_and_modules/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Engine core and modules
 =======================
 

+ 2 - 0
contributing/development/debugging/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Debugging and profiling
 =======================
 

+ 2 - 0
contributing/development/debugging/vulkan/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Vulkan
 ======
 

+ 2 - 0
contributing/development/editor/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Editor development
 ==================
 

+ 2 - 0
contributing/development/file_formats/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Godot file formats
 ==================
 

+ 2 - 0
contributing/development/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_contributing_to_the_engine:
 
 Engine development

+ 2 - 0
contributing/documentation/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_contributing_writing_documentation:
 
 Writing documentation

+ 2 - 0
contributing/workflow/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_contributing_workflow:
 
 Contribution workflow

+ 2 - 0
getting_started/first_2d_game/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_your_first_2d_game:
 
 Your first 2D game

+ 1 - 0
getting_started/first_3d_game/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 .. _doc_your_first_3d_game:

+ 2 - 0
getting_started/introduction/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. Intention: provide the necessary information to make the most of the getting
    started series, answering questions like "do I want to learn Godot?", "how
    does it look and feel?", "how does it work?", and "how do I best learn it?".

+ 1 - 1
getting_started/step_by_step/index.rst

@@ -1,4 +1,4 @@
-:article_outdated: False
+:allow_comments: False
 
 Step by step
 ============

+ 2 - 0
index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Godot Docs – *master* branch
 ============================
 

+ 2 - 0
tutorials/2d/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 2D
 ==
 

+ 2 - 0
tutorials/3d/global_illumination/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_global_illumination:
 
 Global illumination

+ 2 - 0
tutorials/3d/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 3D
 ==
 

+ 2 - 0
tutorials/3d/particles/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_3d_particles:
 
 Particle systems (3D)

+ 2 - 0
tutorials/3d/procedural_geometry/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_procedural_geometry:
 
 Procedural geometry

+ 2 - 0
tutorials/animation/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Animation
 =========
 

+ 2 - 0
tutorials/assets_pipeline/escn_exporter/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Blender ESCN exporter
 =====================
 

+ 2 - 0
tutorials/assets_pipeline/importing_3d_scenes/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_importing_3d_scenes:
 
 Importing 3D scenes

+ 2 - 0
tutorials/assets_pipeline/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Assets pipeline
 ===============
 

+ 2 - 0
tutorials/audio/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 :article_outdated: True
 
 Audio

+ 2 - 0
tutorials/best_practices/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Best practices
 ==============
 

+ 1 - 0
tutorials/editor/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 Editor introduction

+ 2 - 0
tutorials/export/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Export
 ======
 

+ 2 - 0
tutorials/i18n/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Internationalization
 ====================
 

+ 2 - 0
tutorials/inputs/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Input handling
 ==============
 

+ 2 - 0
tutorials/io/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 File and data I/O
 =================
 

+ 2 - 0
tutorials/math/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Math
 ====
 

+ 2 - 0
tutorials/migrating/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Migrating to a new version
 ==========================
 

+ 2 - 0
tutorials/navigation/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Navigation
 ==========
 

+ 1 - 0
tutorials/networking/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 Networking

+ 2 - 0
tutorials/performance/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_performance:
 
 Performance

+ 1 - 0
tutorials/performance/vertex_animation/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 Animating thousands of objects

+ 2 - 0
tutorials/physics/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Physics
 =======
 

+ 2 - 0
tutorials/platform/android/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Android
 =======
 

+ 1 - 0
tutorials/platform/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 Platform-specific

+ 1 - 0
tutorials/platform/ios/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 iOS plugins

+ 1 - 0
tutorials/platform/web/index.rst

@@ -1,3 +1,4 @@
+:allow_comments: False
 :article_outdated: True
 
 .. _doc_platform_html5:

+ 2 - 0
tutorials/plugins/editor/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Editor plugins
 ==============
 

+ 2 - 0
tutorials/plugins/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Plugins
 =======
 

+ 2 - 0
tutorials/rendering/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Rendering
 =========
 

+ 2 - 0
tutorials/scripting/c_sharp/diagnostics/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_c_sharp_diagnostics:
 
 C# diagnostics

+ 2 - 1
tutorials/scripting/c_sharp/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 C#/.NET
 =======
 
@@ -8,7 +10,6 @@ The standard Godot executable does not contain C# support out of the box. Instea
 to enable C# support for your project you need to `download a .NET version <https://godotengine.org/download/>`_
 of the editor from the Godot website.
 
-
 .. toctree::
    :maxdepth: 1
    :name: toc-learn-scripting-C#

+ 2 - 0
tutorials/scripting/debug/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Debug
 =====
 

+ 2 - 0
tutorials/scripting/gdextension/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 GDExtension
 ===========
 

+ 2 - 0
tutorials/scripting/gdscript/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 GDScript
 ========
 

+ 2 - 0
tutorials/scripting/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Scripting
 =========
 

+ 2 - 0
tutorials/shaders/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Shaders
 =======
 

+ 2 - 0
tutorials/shaders/shader_reference/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Shading reference
 =================
 

+ 2 - 0
tutorials/shaders/your_first_shader/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 Your first shader
 =================
 

+ 2 - 0
tutorials/ui/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 .. _doc_user_interface:
 
 User interface (UI)

+ 2 - 0
tutorials/xr/index.rst

@@ -1,3 +1,5 @@
+:allow_comments: False
+
 XR
 ==