ソースを参照

Merge pull request #4330 from Calinou/update-gdnative-urls

Update GDNative repository and demo URLs
Nathan Lovato 4 年 前
コミット
02072f9095

+ 4 - 4
tutorials/plugins/gdnative/gdnative-c-example.rst

@@ -13,7 +13,7 @@ that is to come after this.
 
 Before we begin, you can download the source code to the example object we
 describe below in the `GDNative-demos repository
-<https://github.com/GodotNativeTools/GDNative-demos/tree/master/c/SimpleDemo>`_.
+<https://docs.godotengine.org/en/latest/tutorials/scripting/gdnative/gdnative_c_example.html>`_.
 
 This example project also contains a SConstruct file that makes compiling a
 little easier, but in this tutorial we'll be doing things by hand to
@@ -53,7 +53,7 @@ Before we start you'll need a few things:
    manager. On macOS, you can install Xcode from the Mac App Store. On Windows,
    you can use Visual Studio 2015 or later, or MinGW-w64.
 3) A Git clone of the `godot_headers
-   repository <https://github.com/GodotNativeTools/godot_headers>`_: these are
+   repository <https://github.com/godotengine/godot_headers>`_: these are
    the C headers for Godot's public API exposed to GDNative.
 
 For the latter, we suggest that you create a dedicated folder for this GDNative
@@ -61,7 +61,7 @@ example project, open a terminal in that folder and execute:
 
 .. code-block:: none
 
-    git clone https://github.com/GodotNativeTools/godot_headers
+    git clone https://github.com/godotengine/godot_headers
 
 This will download the required files into that folder.
 
@@ -515,7 +515,7 @@ select our ``.gdnlib`` file by clicking on *Library* and selecting *Load*:
     The *Class Name* must have the same spelling as the one given in ``godot_nativescript_init``
     when registering the class.
 
-   
+
 Finally, click on the save icon and save this as ``bin/simple.gdns``:
 
 .. image:: img/save_gdns.gif

+ 5 - 5
tutorials/plugins/gdnative/gdnative-cpp-example.rst

@@ -33,7 +33,7 @@ There are a few prerequisites you'll need:
 - a C++ compiler,
 - SCons as a build tool,
 - a copy of the `godot-cpp
-  repository <https://github.com/GodotNativeTools/godot-cpp>`__.
+  repository <https://github.com/godotengine/godot-cpp>`__.
 
 See also :ref:`Compiling <toc-devel-compiling>` as the build tools are identical
 to the ones you need to compile Godot from source.
@@ -55,7 +55,7 @@ Git submodules:
     mkdir gdnative_cpp_example
     cd gdnative_cpp_example
     git init
-    git submodule add https://github.com/GodotNativeTools/godot-cpp
+    git submodule add https://github.com/godotengine/godot-cpp
     cd godot-cpp
     git submodule update --init
 
@@ -64,7 +64,7 @@ Git submodules:
     mkdir gdnative_cpp_example
     cd gdnative_cpp_example
     git init
-    git submodule add -b 3.0 https://github.com/GodotNativeTools/godot-cpp
+    git submodule add -b 3.0 https://github.com/godotengine/godot-cpp
     cd godot-cpp
     git submodule update --init
 
@@ -80,13 +80,13 @@ Do make sure you clone recursive to pull in both repositories:
 
     mkdir gdnative_cpp_example
     cd gdnative_cpp_example
-    git clone --recursive https://github.com/GodotNativeTools/godot-cpp
+    git clone --recursive https://github.com/godotengine/godot-cpp
 
  .. code-tab:: none Godot 3.0
 
     mkdir gdnative_cpp_example
     cd gdnative_cpp_example
-    git clone --recursive -b 3.0 https://github.com/GodotNativeTools/godot-cpp
+    git clone --recursive -b 3.0 https://github.com/godotengine/godot-cpp
 
 .. note::