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If you have never made 3D games before, working with rotations in three dimensions can be confusing at first.
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If you have never made 3D games before, working with rotations in three dimensions can be confusing at first.
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Coming from 2D, the natural way of thinking is along the lines of *"Oh, it's just like rotating in 2D, except now rotations happen in X, Y and Z"*.
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Coming from 2D, the natural way of thinking is along the lines of *"Oh, it's just like rotating in 2D, except now rotations happen in X, Y and Z"*.
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