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Replace call to non-existent function get_editor_main_control()

get_editor_interface().get_editor_main_control() no longer exists. `get_editor_main_control()` has been replaced with `get_editor_main_screen()`.

I changed all the occurrences in code, as well as adapted the text  describing this accordingly.
Johannes Ebner 2 年之前
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0269514bfb
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      tutorials/plugins/editor/making_main_screen_plugins.rst

+ 3 - 3
tutorials/plugins/editor/making_main_screen_plugins.rst

@@ -109,7 +109,7 @@ Here is the full plugin script:
     func _enter_tree():
         main_panel_instance = MainPanel.instantiate()
         # Add the main panel to the editor's main viewport.
-        get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
+        get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
         # Hide the main panel. Very much required.
         _make_visible(false)
 
@@ -141,8 +141,8 @@ a reference to the scene, and we instance it into `main_panel_instance`.
 
 The ``_enter_tree()`` function is called before ``_ready()``. This is where
 we instance the main panel scene, and add them as children of specific parts
-of the editor. We use ``get_editor_interface().get_editor_main_control()`` to
-obtain the main editor control and add our main panel instance as a child to it.
+of the editor. We use ``get_editor_interface().get_editor_main_screen()`` to
+obtain the main editor screen and add our main panel instance as a child to it.
 We call the ``_make_visible(false)`` function to hide the main panel so
 it doesn't compete for space when first activating the plugin.