Explorar o código

Fix some grammar and punctuation mistakes in c_sharp_differences.rst (#1989)

corrigentia %!s(int64=6) %!d(string=hai) anos
pai
achega
03e4411720
Modificáronse 1 ficheiros con 22 adicións e 22 borrados
  1. 22 22
      getting_started/scripting/c_sharp/c_sharp_differences.rst

+ 22 - 22
getting_started/scripting/c_sharp/c_sharp_differences.rst

@@ -25,14 +25,14 @@ Global functions like ``print``, ``var2str`` and ``weakref`` are located under
 Math
 ----
 
-Math functions like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2`` are
+Math functions, like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2``, are
 located under ``Mathf`` as ``Abs``, ``Acos``, ``Asin``, ``Atan`` and ``Atan2``, instead of in global scope.
 ``PI`` is ``Mathf.Pi``
 
 Random
 ------
 
-Random functions like ``rand_range`` and ``rand_seed`` are located under ``Random``,
+Random functions, like ``rand_range`` and ``rand_seed``, are located under ``Random``,
 so use ``Random.RandRange`` instead of ``rand_range``.
 
 Export keyword
@@ -74,14 +74,14 @@ by the ``StringExtensions`` class as extension methods. Example:
     string upper = "I LIKE SALAD FORKS";
     string lower = upper.ToLower();
 
-There are a few differences though:
+There are a few differences, though:
 
 * ``erase``: Strings are immutable in C#, so we cannot modify the string
-  passed to the extension method. For this reason ``Erase`` was added as an
+  passed to the extension method. For this reason, ``Erase`` was added as an
   extension method of ``StringBuilder`` instead of string.
-  Alternatively you can use ``string.Remove``.
-* ``IsSubsequenceOf``/``IsSubsequenceOfi``: An additional method is provided
-  which is an overload of ``IsSubsequenceOf`` allowing to explicitly specify
+  Alternatively, you can use ``string.Remove``.
+* ``IsSubsequenceOf``/``IsSubsequenceOfi``: An additional method is provided,
+  which is an overload of ``IsSubsequenceOf``, allowing you to explicitly specify
   case sensitivity:
 
 .. code-block:: csharp
@@ -92,7 +92,7 @@ There are a few differences though:
   str.IsSubsequenceOf("ok", false); // Case insensitive
 
 * ``Match``/``Matchn``/``ExprMatch``: An additional method is provided besides
-  ``Match`` and ``Matchn``, which allows to explicitly specify case sensitivity:
+  ``Match`` and ``Matchn``, which allows you to explicitly specify case sensitivity:
 
 .. code-block:: csharp
 
@@ -104,11 +104,11 @@ There are a few differences though:
 Basis
 -----
 
-Structs cannot have parameterless constructors in C#, therefore ``new Basis()``
+Structs cannot have parameterless constructors in C#. Therefore, ``new Basis()``
 initializes all primitive members to their default value. Use ``Basis.Identity``
-for the equivalent to ``Basis()`` in GDScript and C++.
+for the equivalent of ``Basis()`` in GDScript and C++.
 
-The following methods were converted to properties with their respective names changed:
+The following method was converted to a property with a different name:
 
 ================  ==================================================================
 GDScript          C#
@@ -119,9 +119,9 @@ get_scale()       Scale
 Transform2D
 -----------
 
-Structs cannot have parameterless constructors in C#, therefore ``new Transform2D()``
+Structs cannot have parameterless constructors in C#. Therefore, ``new Transform2D()``
 initializes all primitive members to their default value.
-Please use ``Transform2D.Identity`` for the equivalent to ``Transform2D()`` in GDScript and C++.
+Please use ``Transform2D.Identity`` for the equivalent of ``Transform2D()`` in GDScript and C++.
 
 The following methods were converted to properties with their respective names changed:
 
@@ -136,7 +136,7 @@ get_scale()       Scale
 Plane
 -----
 
-The following methods were converted to properties with their respective names changed:
+The following method was converted to a property with a *slightly* different name:
 
 ================  ==================================================================
 GDScript          C#
@@ -147,7 +147,7 @@ center()          Center
 Rect2
 -----
 
-The following fields were converted to properties with their respective names changed:
+The following field was converted to a property with a *slightly* different name:
 
 ================  ==================================================================
 GDScript          C#
@@ -155,7 +155,7 @@ GDScript          C#
 end               End
 ================  ==================================================================
 
-The following methods were converted to properties with their respective names changed:
+The following method was converted to a property with a different name:
 
 ================  ==================================================================
 GDScript          C#
@@ -166,9 +166,9 @@ get_area()        Area
 Quat
 ----
 
-Structs cannot have parameterless constructors in C#, therefore ``new Quat()``
+Structs cannot have parameterless constructors in C#. Therefore, ``new Quat()``
 initializes all primitive members to their default value.
-Please use ``Quat.Identity`` for the equivalent to ``Quat()`` in GDScript and C++.
+Please use ``Quat.Identity`` for the equivalent of ``Quat()`` in GDScript and C++.
 
 Array
 -----
@@ -189,7 +189,7 @@ PoolVector2Array  Vector2[]
 PoolVector3Array  Vector3[]
 ================  ==================================================================
 
-In some exceptional cases a raw array (``type[]``) may be required instead of a ``List``.
+In some exceptional cases, a raw array (``type[]``) may be required instead of a ``List``.
 
 Dictionary
 ----------
@@ -201,7 +201,7 @@ Use ``Dictionary<object, object>``.
 Variant
 -------
 
-``System.Object`` (``object``) is used in place of ``Variant``.
+``System.Object`` (``object``) is used instead of ``Variant``.
 
 Communicating with other scripting languages
 --------------------------------------------
@@ -214,7 +214,7 @@ scripting languages via the Variant API.
 Other differences
 -----------------
 
-``preload``, ``assert`` and ``yield`` as they work in GDScript are currently
+``preload``, ``assert`` and ``yield``, as they work in GDScript, are currently
 not available in C#.
 
 Other differences:
@@ -227,5 +227,5 @@ is_inf            float.IsInfinity
 is_nan            float.IsNaN
 dict2inst         ? TODO
 inst2dict         ? TODO
-load              GD.load which is the same as ResourceLoader.load
+load              GD.load, which is the same as ResourceLoader.load
 ================  ==================================================================