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+.. _doc_packaging_godot:
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+
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+Packaging Godot
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+===============
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+
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+Starting with 2.0, Godot has features to make it easier to package it for application repositories.
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+
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+Default behaviour
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+-----------------
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+
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+Per default, Godot stores all settings and installed templates in a per-user directory.
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+First Godot checks the ``APPDATA`` environment variable. If it exists, the per-user directory
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+is the "Godot" subdirectory of ``$APPDATA``.
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+If ``APPDATA`` doesn't exist, Godot checks the ``HOME`` environment variable. The per-user
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+directory is then the ".godot" subdir of ``$HOME``.
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+
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+This meets common operating system standards.
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+
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+Global template path (Unix only)
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+--------------------------------
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+
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+The ``unix_global_settings_path`` build variable is meant for Unix/Linux distro packagers
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+who want to package export templates together with godot. It allows to put the export
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+templates on a hardcoded path.
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+
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+To use it, pass the desired path via the scons ``unix_global_settings_path`` build variable
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+when building the editor. The export templates then live at the "templates" subdirectory
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+of the path specified.
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+
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+Templates installed at the per-user location still override the system wide templates.
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+
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+This option is only available on unix based platforms.
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+
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+Self contained mode
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+-------------------
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+
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+The self contained mode can be used to package godot for distribution systems where godot
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+doesn't live at a fixed location. If the godot editor finds a ``._sc_`` file in the directory
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+the executable is located, godot will continue in "self contained mode".
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+
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+In self contained mode, all config files are located next to the executable in a directory
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+called ``editor_data``. Godot doesn't read or write to the per-user location anymore.
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+
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+Also, the ``._sc_`` file may contain a list of pre-loaded projects.
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