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@@ -378,7 +378,7 @@ click the "Insert Key" option. This will bring up a list of methods
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that can be called for the AudioStreamPlayer node. Select the first
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one.
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-.. image:: img/animation_method_list.png
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+.. image:: img/animation_method_options.png
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When Godot reaches the keyframe, Godot calls the
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:ref:`class_AnimationPlayer` node's "play" function and the stream
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@@ -387,7 +387,7 @@ plays.
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You can change its position by dragging it on the timeline, you can also
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click on the keyframe and use the keyframe settings in the inspector.
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-.. img:: img/animation_call_method_keyframe.png
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+.. image:: img/animation_call_method_keyframe.png
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.. |Play from beginning| image:: img/animation_play_from_beginning.png
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.. |Add Animation| image:: img/animation_add.png
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