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Update Lights and Shadows for Godot 3.1

skyace65 преди 6 години
родител
ревизия
04a020d76d

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tutorials/3d/img/directional_shadow_params.png


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tutorials/3d/img/light_omni_params.png


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tutorials/3d/img/light_params.png


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tutorials/3d/img/project_setting_shadow.png


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tutorials/3d/img/shadow_atlas.png


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tutorials/3d/img/shadow_pcf1.png


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tutorials/3d/lights_and_shadows.rst

@@ -35,6 +35,7 @@ Each one has a specific function:
 -  **Indirect Energy**: Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe.
 -  **Negative**: Light becomes subtractive instead of additive. It's sometimes useful to manually compensate some dark corners.
 -  **Specular**: Affects the intensity of the specular blob in objects affected by this light. At zero, this light becomes a pure diffuse light.
+-  **Bake Mode**: Sets the bake mode for the light. For more information see :ref:`doc_baked_lightmaps`
 -  **Cull Mask**: Objects that are in the selected layers below will be affected by this light.
 
 Shadow mapping