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@@ -308,7 +308,7 @@ Area2D
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Areas in Godot physics have three main roles:
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1. Override the space parameters for objects entering them (ie.
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-gravity, gravity direction, gravity type, density, etc).
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+ gravity, gravity direction, gravity type, density, etc).
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2. Monitor when rigid or kinematic bodies enter or exit the area.
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@@ -420,7 +420,7 @@ server must be used directly. For this, the
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class must be used. To obtain it, the following steps must be taken:
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1. It must be used inside the ``_fixed_process()`` callback, or at
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-``_integrate_forces()``
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+ ``_integrate_forces()``
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2. The 2D RIDs for the space and physics server must be obtained.
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