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ui_game_user_interface: Small fixes from PR #1174

Max Hilbrunner %!s(int64=7) %!d(string=hai) anos
pai
achega
079025392a
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      getting_started/step_by_step/ui_game_user_interface.rst

+ 2 - 2
getting_started/step_by_step/ui_game_user_interface.rst

@@ -56,7 +56,7 @@ we can jump into Godot and create our GUI.
 Create the base GUI
 Create the base GUI
 -------------------
 -------------------
 
 
-There 2 possible approaches to the GUI: we can design elements in
+There are two possible approaches to the GUI: we can design elements in
 separate scenes and put them together, or prototype everything in a
 separate scenes and put them together, or prototype everything in a
 single scene and break it down later. I recommend working with a single
 single scene and break it down later. I recommend working with a single
 scene as you can play with your UI's placement and proportions faster
 scene as you can play with your UI's placement and proportions faster
@@ -574,7 +574,7 @@ centers inside the ``HBoxContainer``.
 We have one small issue left with the EP label on the EnergyBar: the 2
 We have one small issue left with the EP label on the EnergyBar: the 2
 bars should align vertically. Click the icon next to the ``EnergyBar``
 bars should align vertically. Click the icon next to the ``EnergyBar``
 node to open its scene. Select the ``Count`` node and scroll down to the
 node to open its scene. Select the ``Count`` node and scroll down to the
-``Custom Constant`` section. As a add a ``Margin Left`` of ``20``. In
+``Custom Constant`` section. Add a ``Margin Left`` of ``20``. In
 the ``Rect`` section set the node's ``Min Size`` back to 100, the same
 the ``Rect`` section set the node's ``Min Size`` back to 100, the same
 value as on the LifeBar. The ``Count`` should now have some margin on
 value as on the LifeBar. The ``Count`` should now have some margin on
 the left. If you save and go back to the GUI scene, it will be aligned
 the left. If you save and go back to the GUI scene, it will be aligned