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C#: Update images of the Build button

Raul Santos 1 year ago
parent
commit
084f18b176

+ 1 - 5
getting_started/first_2d_game/03.coding_the_player.rst

@@ -93,15 +93,11 @@ value written in the script.
 
     If you're using C#, you need to (re)build the project assemblies
     whenever you want to see new export variables or signals. This
-    build can be manually triggered by clicking the "Build" button at
+    build can be manually triggered by clicking the **Build** button at
     the top right of the editor.
 
     .. image:: img/build_dotnet.webp
 
-    A manual build can also be triggered from the MSBuild Panel. Click
-    the word "MSBuild" at the bottom of the editor window to reveal the
-    MSBuild Panel, then click the "Build" button.
-
 .. image:: img/export_variable.webp
 
 The ``_ready()`` function is called when a node enters the scene tree, which is

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getting_started/first_2d_game/img/build_dotnet.webp


+ 4 - 4
tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -229,10 +229,10 @@ For more information, see the :ref:`doc_c_sharp_differences` page.
 
     You need to (re)build the project assemblies whenever you want to see new
     exported variables or signals in the editor. This build can be manually
-    triggered by clicking the word **Build** in the top right corner of the
-    editor. You can also click **MSBuild** at the bottom of the editor window
-    to reveal the MSBuild panel, then click the **Build** button to reveal a
-    dropdown, then click the **Build Solution** option.
+    triggered by clicking the **Build** button in the top right corner of the
+    editor.
+
+    .. image:: img/build_dotnet.webp
 
     You will also need to rebuild the project assemblies to apply changes in
     "tool" scripts.

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tutorials/scripting/c_sharp/img/build_dotnet.webp