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@@ -144,7 +144,7 @@ Description
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An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
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-Animations are just data containers, and must be added to odes such as an :ref:`AnimationPlayer<class_animationplayer>` or :ref:`AnimationTreePlayer<class_animationtreeplayer>` to be played back.
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+Animations are just data containers, and must be added to nodes such as an :ref:`AnimationPlayer<class_animationplayer>` or :ref:`AnimationTreePlayer<class_animationtreeplayer>` to be played back.
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Member Function Description
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