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@@ -38,7 +38,7 @@ Throughout the course of this tutorial, we will cover:
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This tutorial was written and tested using a Windows Mixed Reality headset and controllers. This project has also been tested on the HTC Vive. Code adjustments may be required
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for other VR Headsets, such as the Oculus Rift.
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-The Godot project for this tutorial is found on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`_. The starter assets for this tutorial can be found in the releases
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+The Godot project for this tutorial is found on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`__. The starter assets for this tutorial can be found in the releases
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section on the GitHub repository. The starter assets contain some 3D models, sounds, scripts, and scenes that are configured for this tutorial.
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.. note:: **Credits for the assets provided**:
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@@ -55,13 +55,13 @@ section on the GitHub repository. The starter assets contain some 3D models, sou
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- The initial project, 3D models, and scripts were created by `TwistedTwigleg <https://github.com/TwistedTwigleg>`_ and is released under the MIT license.
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-.. tip:: You can find the finished project on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`_.
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+.. tip:: You can find the finished project on the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps>`__.
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Getting everything ready
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------------------------
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-If you have not already, go to the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps/releases/>`_ and download the "Starter Assets" file from the releases. Once you have the
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+If you have not already, go to the `OpenVR GitHub repository <https://github.com/GodotVR/godot_openvr_fps/releases/>`__ and download the "Starter Assets" file from the releases. Once you have the
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starter assets downloaded, open up the project in Godot.
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.. note:: The starter assets are not required to use the scripts provided in this tutorial.
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