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Merge pull request #9870 from Lukas-Fletcher/patch-7

Update TileMap node with Layer postfix in using_tilemaps.rst
Matthew 11 месяцев назад
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09b3b00cee
1 измененных файлов с 4 добавлено и 4 удалено
  1. 4 4
      tutorials/2d/using_tilemaps.rst

+ 4 - 4
tutorials/2d/using_tilemaps.rst

@@ -108,9 +108,9 @@ of the editor:
 
 
 .. figure:: img/using_tilemaps_open_tilemap_editor.webp
 .. figure:: img/using_tilemaps_open_tilemap_editor.webp
    :align: center
    :align: center
-   :alt: Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
+   :alt: Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
 
 
-   Opening the TileMap panel at the bottom of the editor. The TileMap node must be selected first.
+   Opening the TileMap panel at the bottom of the editor. The TileMapLayer node must be selected first.
 
 
 Selecting tiles to use for painting
 Selecting tiles to use for painting
 -----------------------------------
 -----------------------------------
@@ -127,7 +127,7 @@ layer you wish to paint on:
 .. tip::
 .. tip::
 
 
     In the 2D editor, the layers you aren't currently editing from the same
     In the 2D editor, the layers you aren't currently editing from the same
-    TileMap node will appear grayed out while in the TileMap editor. You can
+    TileMapLayer node will appear grayed out while in the TileMap editor. You can
     disable this behavior by clicking the icon next to the layer selection menu
     disable this behavior by clicking the icon next to the layer selection menu
     (**Highlight Selected TileMap Layer** tooltip).
     (**Highlight Selected TileMap Layer** tooltip).
 
 
@@ -404,7 +404,7 @@ Rectangle or Bucket Fill painting modes.
 Handling tile connections automatically using terrains
 Handling tile connections automatically using terrains
 ------------------------------------------------------
 ------------------------------------------------------
 
 
-To use terrains, the TileMap node must feature at least one terrain set and a
+To use terrains, the TileMapLayer node must feature at least one terrain set and a
 terrain within this terrain set. See
 terrain within this terrain set. See
 :ref:`doc_using_tilesets_creating_terrain_sets` if you haven't created a terrain
 :ref:`doc_using_tilesets_creating_terrain_sets` if you haven't created a terrain
 set for the TileSet yet.
 set for the TileSet yet.