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-.. _doc_batch_building_templates:
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-
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-Batch building templates
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-========================
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-
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-.. note:: This page is outdated and needs to be updated or removed.
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-
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-The following is almost the same script that we use to build all the
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-export templates that go to the website. If you want to build or roll them
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-yourself, this might be of use.
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-
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-(note: Apple stuff is missing)
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-
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-::
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-
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- #This script is intended to run on Linux or macOS. Cygwin might work.
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-
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- # if this flag is set, build is tagged as release in the version
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- # echo $IS_RELEASE_BUILD
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-
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- #Need to set path to EMScripten
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- export EMSCRIPTEN_ROOT=/home/to/emscripten
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-
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- #Build templates
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-
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- #remove this stuff, will be created anew
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- rm -rf templates
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- mkdir -p templates
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-
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-
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- # Windows 32 Release and Debug
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-
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- scons -j 4 p=windows target=release tools=no bits=32
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- cp bin/godot.windows.opt.32.exe templates/windows_32_release.exe
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- upx templates/windows_32_release.exe
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- scons -j 4 p=windows target=release_debug tools=no bits=32
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- cp bin/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe
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- upx templates/windows_32_debug.exe
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-
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- # Windows 64 Release and Debug (UPX does not support it yet)
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-
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- scons -j 4 p=windows target=release tools=no bits=64
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- cp bin/godot.windows.opt.64.exe templates/windows_64_release.exe
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- x86_64-w64-mingw32-strip templates/windows_64_release.exe
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- scons -j 4 p=windows target=release_debug tools=no bits=64
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- cp bin/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe
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- x86_64-w64-mingw32-strip templates/windows_64_debug.exe
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-
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- # Linux 64 Release and Debug
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-
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- scons -j 4 p=x11 target=release tools=no bits=64
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- cp bin/godot.x11.opt.64 templates/linux_x11_64_release
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- upx templates/linux_x11_64_release
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- scons -j 4 p=x11 target=release_debug tools=no bits=64
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- cp bin/godot.x11.opt.debug.64 templates/linux_x11_64_debug
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- upx templates/linux_x11_64_debug
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-
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- # Linux 32 Release and Debug
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-
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- scons -j 4 p=x11 target=release tools=no bits=32
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- cp bin/godot.x11.opt.32 templates/linux_x11_32_release
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- upx templates/linux_x11_32_release
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- scons -j 4 p=x11 target=release_debug tools=no bits=32
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- cp bin/godot.x11.opt.debug.32 templates/linux_x11_32_debug
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- upx templates/linux_x11_32_debug
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-
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- # Server for 32 and 64 bits (always in debug)
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- scons -j 4 p=server target=release_debug tools=no bits=64
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- cp bin/godot_server.server.opt.debug.64 templates/linux_server_64
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- upx templates/linux_server_64
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- scons -j 4 p=server target=release_debug tools=no bits=32
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- cp bin/godot_server.server.opt.debug.32 templates/linux_server_32
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- upx templates/linux_server_32
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-
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-
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- # Android
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- **IMPORTANT REPLACE THIS BY ACTUAL VALUES**
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-
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- export ANDROID_HOME=/home/to/android-sdk
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- export ANDROID_NDK_ROOT=/home/to/android-ndk
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-
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- # git does not allow empty dirs, so create those
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- mkdir -p platform/android/java/libs/armeabi
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- mkdir -p platform/android/java/libs/x86
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-
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- #Android Release
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-
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- scons -j 4 p=android target=release
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- cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so
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- ./gradlew build
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- cp platform/android/java/build/outputs/apk/java-release-unsigned.apk templates/android_release.apk
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-
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- #Android Debug
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-
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- scons -j 4 p=android target=release_debug
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- cp bin/libgodot.android.opt.debug.so platform/android/java/libs/armeabi/libgodot_android.so
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- ./gradlew build
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- cp platform/android/java/build/outputs/apk/java-release-unsigned.apk templates/android_debug.apk
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-
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- # EMScripten
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-
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- scons -j 4 p=javascript target=release
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- cp bin/godot.javascript.opt.html godot.html
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- cp bin/godot.javascript.opt.js godot.js
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- cp tools/html_fs/filesystem.js .
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- zip javascript_release.zip godot.html godot.js filesystem.js
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- mv javascript_release.zip templates/
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-
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- scons -j 4 p=javascript target=release_debug
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- cp bin/godot.javascript.opt.debug.html godot.html
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- cp bin/godot.javascript.opt.debug.js godot.js
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- cp tools/html_fs/filesystem.js .
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- zip javascript_debug.zip godot.html godot.js filesystem.js
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- mv javascript_debug.zip templates/
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-
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- # BlackBerry 10 (currently disabled)
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-
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- #./path/to/bbndk/bbndk-env.sh
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- #scons -j 4 platform/bb10/godot_bb10_opt.qnx.armle target=release
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- #cp platform/bb10/godot_bb10_opt.qnx.armle platform/bb10/bar
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-
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- #scons -j 4 platform/bb10/godot_bb10.qnx.armle target=release_debug
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- #cp platform/bb10/godot_bb10.qnx.armle platform/bb10/bar
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- #cd platform/bb10/bar
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- #zip -r bb10.zip *
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- #mv bb10.zip ../../../templates
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- #cd ../../..
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-
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-
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- # BUILD ON MAC
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-
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- [...]
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-
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- # Build release executables with editor
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-
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- mkdir -p release
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-
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- scons -j 4 p=server target=release_debug bits=64
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- cp bin/godot_server.server.opt.tools.64 release/linux_server.64
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- upx release/linux_server.64
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-
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- scons -j 4 p=x11 target=release_debug tools=yes bits=64
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- cp bin/godot.x11.opt.tools.64 release/godot_x11.64
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- # upx release/godot_x11.64 -- fails on some linux distros
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-
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- scons -j 4 p=x11 target=release_debug tools=yes bits=32
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- cp bin/godot.x11.opt.tools.32 release/godot_x11.32
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-
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- scons -j 4 p=windows target=release_debug tools=yes bits=64
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- cp bin/godot.windows.opt.tools.64.exe release/godot_win64.exe
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- x86_64-w64-mingw32-strip release/godot_win64.exe
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- #upx release/godot_win64.exe
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-
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- scons -j 4 p=windows target=release_debug tools=yes bits=32
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- cp bin/godot.windows.opt.tools.32.exe release/godot_win32.exe
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- x86_64-w64-mingw32-strip release/godot_win32.exe
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- #upx release/godot_win64.exe
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-
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- [..] # mac stuff
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-
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- # Update classes.xml (used to generate doc)
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-
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- cp doc/base/classes.xml .
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- release/linux_server.64 -doctool classes.xml
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-
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-
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- cd demos
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- rm -f godot_demos.zip
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- zip -r godot_demos *
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- cd ..
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-
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- cd tools/export/blender25
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- zip -r bettercollada *
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- mv bettercollada.zip ../../..
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- cd ../../..
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