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Remove outdated instructions for batch building templates

mhilbrunner пре 7 година
родитељ
комит
09f4de4177
2 измењених фајлова са 0 додато и 176 уклоњено
  1. 0 175
      development/compiling/batch_building_templates.rst
  2. 0 1
      development/compiling/index.rst

+ 0 - 175
development/compiling/batch_building_templates.rst

@@ -1,175 +0,0 @@
-.. _doc_batch_building_templates:
-
-Batch building templates
-========================
-
-.. note:: This page is outdated and needs to be updated or removed.
-
-The following is almost the same script that we use to build all the
-export templates that go to the website. If you want to build or roll them
-yourself, this might be of use.
-
-(note: Apple stuff is missing)
-
-::
-
-    #This script is intended to run on Linux or macOS. Cygwin might work.
-
-    # if this flag is set, build is tagged as release in the version
-    # echo $IS_RELEASE_BUILD
-
-    #Need to set path to EMScripten
-    export EMSCRIPTEN_ROOT=/home/to/emscripten
-
-    #Build templates
-
-    #remove this stuff, will be created anew
-    rm -rf templates
-    mkdir -p templates
-
-
-    # Windows 32 Release and Debug
-
-    scons -j 4 p=windows target=release tools=no bits=32
-    cp bin/godot.windows.opt.32.exe templates/windows_32_release.exe
-    upx templates/windows_32_release.exe
-    scons -j 4 p=windows target=release_debug tools=no bits=32
-    cp bin/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe
-    upx templates/windows_32_debug.exe
-
-    # Windows 64 Release and Debug (UPX does not support it yet)
-
-    scons -j 4 p=windows target=release tools=no bits=64
-    cp bin/godot.windows.opt.64.exe templates/windows_64_release.exe
-    x86_64-w64-mingw32-strip templates/windows_64_release.exe
-    scons -j 4 p=windows target=release_debug tools=no bits=64
-    cp bin/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe
-    x86_64-w64-mingw32-strip templates/windows_64_debug.exe
-
-    # Linux 64 Release and Debug
-
-    scons -j 4 p=x11 target=release tools=no bits=64
-    cp bin/godot.x11.opt.64 templates/linux_x11_64_release
-    upx templates/linux_x11_64_release
-    scons -j 4 p=x11 target=release_debug tools=no bits=64
-    cp bin/godot.x11.opt.debug.64 templates/linux_x11_64_debug
-    upx templates/linux_x11_64_debug
-
-    # Linux 32 Release and Debug
-
-    scons -j 4 p=x11 target=release tools=no bits=32
-    cp bin/godot.x11.opt.32 templates/linux_x11_32_release
-    upx templates/linux_x11_32_release
-    scons -j 4 p=x11 target=release_debug tools=no bits=32
-    cp bin/godot.x11.opt.debug.32 templates/linux_x11_32_debug
-    upx templates/linux_x11_32_debug
-
-    # Server for 32 and 64 bits (always in debug)
-    scons -j 4 p=server target=release_debug tools=no bits=64
-    cp bin/godot_server.server.opt.debug.64 templates/linux_server_64
-    upx templates/linux_server_64
-    scons -j 4 p=server target=release_debug tools=no bits=32
-    cp bin/godot_server.server.opt.debug.32 templates/linux_server_32
-    upx templates/linux_server_32
-
-
-    # Android
-    **IMPORTANT REPLACE THIS BY ACTUAL VALUES**
-
-    export ANDROID_HOME=/home/to/android-sdk
-    export ANDROID_NDK_ROOT=/home/to/android-ndk
-
-    # git does not allow empty dirs, so create those
-    mkdir -p platform/android/java/libs/armeabi
-    mkdir -p platform/android/java/libs/x86
-
-    #Android Release
-
-    scons -j 4 p=android target=release
-    cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so
-    ./gradlew build
-    cp platform/android/java/build/outputs/apk/java-release-unsigned.apk templates/android_release.apk
-
-    #Android Debug
-
-    scons -j 4 p=android target=release_debug
-    cp bin/libgodot.android.opt.debug.so platform/android/java/libs/armeabi/libgodot_android.so
-    ./gradlew build
-    cp platform/android/java/build/outputs/apk/java-release-unsigned.apk templates/android_debug.apk
-
-    # EMScripten
-
-    scons -j 4 p=javascript target=release
-    cp bin/godot.javascript.opt.html godot.html
-    cp bin/godot.javascript.opt.js godot.js
-    cp tools/html_fs/filesystem.js .
-    zip javascript_release.zip godot.html godot.js filesystem.js
-    mv javascript_release.zip templates/
-
-    scons -j 4 p=javascript target=release_debug
-    cp bin/godot.javascript.opt.debug.html godot.html
-    cp bin/godot.javascript.opt.debug.js godot.js
-    cp tools/html_fs/filesystem.js .
-    zip javascript_debug.zip godot.html godot.js filesystem.js
-    mv javascript_debug.zip templates/
-
-    # BlackBerry 10 (currently disabled)
-
-    #./path/to/bbndk/bbndk-env.sh
-    #scons -j 4 platform/bb10/godot_bb10_opt.qnx.armle target=release
-    #cp platform/bb10/godot_bb10_opt.qnx.armle platform/bb10/bar
-
-    #scons -j 4 platform/bb10/godot_bb10.qnx.armle target=release_debug
-    #cp platform/bb10/godot_bb10.qnx.armle platform/bb10/bar
-    #cd platform/bb10/bar
-    #zip -r bb10.zip *
-    #mv bb10.zip ../../../templates
-    #cd ../../..
-
-
-    # BUILD ON MAC
-
-    [...]
-
-    # Build release executables with editor
-
-    mkdir -p release
-
-    scons -j 4 p=server target=release_debug bits=64
-    cp bin/godot_server.server.opt.tools.64 release/linux_server.64
-    upx release/linux_server.64
-
-    scons -j 4 p=x11 target=release_debug tools=yes bits=64
-    cp bin/godot.x11.opt.tools.64 release/godot_x11.64
-    # upx release/godot_x11.64 -- fails on some linux distros
-
-    scons -j 4 p=x11 target=release_debug tools=yes bits=32
-    cp bin/godot.x11.opt.tools.32 release/godot_x11.32
-
-    scons -j 4 p=windows target=release_debug tools=yes bits=64
-    cp bin/godot.windows.opt.tools.64.exe release/godot_win64.exe
-    x86_64-w64-mingw32-strip release/godot_win64.exe
-    #upx release/godot_win64.exe
-
-    scons -j 4 p=windows target=release_debug tools=yes bits=32
-    cp bin/godot.windows.opt.tools.32.exe release/godot_win32.exe
-    x86_64-w64-mingw32-strip release/godot_win32.exe
-    #upx release/godot_win64.exe
-
-    [..] # mac stuff
-
-    # Update classes.xml (used to generate doc)
-
-    cp doc/base/classes.xml .
-    release/linux_server.64 -doctool classes.xml
-
-
-    cd demos
-    rm -f godot_demos.zip
-    zip -r godot_demos *
-    cd ..
-
-    cd tools/export/blender25
-    zip -r bettercollada *
-    mv bettercollada.zip ../../..
-    cd ../../..

+ 0 - 1
development/compiling/index.rst

@@ -16,5 +16,4 @@ Compiling
    compiling_for_uwp
    compiling_for_web
    compiling_with_mono
-   batch_building_templates
    packaging_godot