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@@ -56,7 +56,7 @@ in the texture or parameter:
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On top
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On top
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~~~~~~
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~~~~~~
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-When this flag is turned on, te object will be drawn after everything
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+When this flag is turned on, the object will be drawn after everything
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else has been drawn and without a depth test. This is generally only
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else has been drawn and without a depth test. This is generally only
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useful for HUD effects or gizmos.
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useful for HUD effects or gizmos.
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@@ -76,7 +76,7 @@ Blend mode
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~~~~~~~~~~
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~~~~~~~~~~
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Objects are usually blended in Mix mode. Other blend modes (Add and Sub)
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Objects are usually blended in Mix mode. Other blend modes (Add and Sub)
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-exist for special cases (usually particle effects, light rays, etc) but
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+exist for special cases (usually particle effects, light rays, etc.) but
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materials can be set to them:
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materials can be set to them:
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.. image:: /img/fixed_material_blend.png
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.. image:: /img/fixed_material_blend.png
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@@ -97,11 +97,11 @@ sorted by depth). This behavior can be changed here. The options are:
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This often results in glitches like the one in the first image (which
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This often results in glitches like the one in the first image (which
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is why it's not the default).
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is why it's not the default).
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- **Opaque Only**: Draw objects with depth only when they are opaque,
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- **Opaque Only**: Draw objects with depth only when they are opaque,
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- and do not se depth for alpha. This is the default because it's fast,
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+ and do not set depth for alpha. This is the default because it's fast,
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but it's not the most correct setting. Objects with transparency that
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but it's not the most correct setting. Objects with transparency that
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- self-intersect will always look wrong, specially those that mix
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- opaque and transparent areas, like grass tree leaves, etc. Objects
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- with transparency also can't cast shadows, this is evident i the
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+ self-intersect will always look wrong, especially those that mix
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+ opaque and transparent areas, like grass, tree leaves, etc. Objects
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+ with transparency also can't cast shadows, this is evident in the
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second image.
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second image.
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- **Alpha Pre-Pass**: The same as above, but a depth pass is performed
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- **Alpha Pre-Pass**: The same as above, but a depth pass is performed
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for the opaque areas of objects with transparency. This makes objects
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for the opaque areas of objects with transparency. This makes objects
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