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Nathalie Galla hai 1 ano
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      contributing/workflow/first_steps.rst
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      contributing/workflow/index.rst

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contributing/workflow/first_steps.rst

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+.. _doc_first_steps:
+
+Contributing code
+-----------------
+
+The possibility to study, use, modify and redistribute modifications of the
+engine's source code are the fundamental rights that
+Godot's `MIT <https://tldrlegal.com/license/mit-license>`_ license grants you,
+making it `free and open source software <https://en.wikipedia.org/wiki/Free_and_open-source_software>`_.
+
+As such, everyone is entitled to modify
+`Godot's source code <https://github.com/godotengine/godot>`_, and send those
+modifications back to the upstream project in the form of a patch (a text file
+describing the changes in a ready-to-apply manner) or - in the modern workflow
+that we use - via a so-called "pull request" (PR), i.e. a proposal to directly
+merge one or more Git commits (patches) into the main development branch.
+
+Contributing code changes upstream has two big advantages:
+
+-  Your own code will be reviewed and improved by other developers, and will be
+   further maintained directly in the upstream project, so you won't have to
+   reapply your own changes every time you move to a newer version. On the
+   other hand it comes with a responsibility, as your changes have to be
+   generic enough to be beneficial to all users, and not just your project; so
+   in some cases it might still be relevant to keep your changes only for your
+   own project, if they are too specific.
+
+-  The whole community will benefit from your work, and other contributors will
+   behave the same way, contributing code that will be beneficial to you. At
+   the time of this writing, over 2,000 developers have contributed code
+   changes to the engine!
+
+To ensure good collaboration and overall quality, the Godot developers
+enforce some rules for code contributions, for example regarding the style to
+use in the C++ code (indentation, brackets, etc.) or the Git and PR workflow.
+
+A good place to start is by searching for issues tagged as
+`good first issue <https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22>`_
+on GitHub.
+
+.. seealso:: Technical details about the PR workflow are outlined in a
+             specific section, :ref:`doc_pr_workflow`.
+
+             Details about the code style guidelines and the ``clang-format``
+             tool used to enforce them are outlined in
+             :ref:`doc_code_style_guidelines`.
+
+All pull requests must go through a review process before being accepted.
+Depending on the scope of the changes, it may take some time for a maintainer
+responsible for the modified part of the engine to provide their review.
+We value all of our contributors and ask them to be patient in the meantime,
+as it is expected that in an open source project like Godot, there is going to be
+way more contributions than people validating them.
+
+To make sure that your time and efforts aren't wasted, it is recommended to vet the idea
+first before implementing it and putting it for a review as a PR. To that end, Godot
+has a `proposal system <https://github.com/godotengine/godot-proposals>`_. Its
+usage is encouraged to plan changes and discuss them with the community. Implementation
+details can also be discussed with other contributors on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
+
+.. note:: Proposals are only required when working on an enhancement or a new feature.
+          Bug reports are sufficient for fixing issues.
+
+Testing and reporting issues
+----------------------------
+
+Another great way of contributing to the engine is to test development releases
+or the development branch and to report issues. It is also helpful to report
+issues discovered in stable releases, so that they can be fixed in
+the development branch and in future maintenance releases.
+
+Testing development versions
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+To help with the testing, you have several possibilities:
+
+-  Compile the engine from source yourself, following the instructions of the
+   :ref:`Compiling <toc-devel-compiling>` page for your platform.
+
+-  Test official pre-release binaries when they are announced (usually on the
+   blog and other community platforms), such as alpha, beta and release candidate (RC) builds.
+
+-  Test "trusted" unofficial builds of the development branch; just ask
+   community members for reliable providers. Whenever possible, it's best to
+   use official binaries or to compile yourself though, to be sure about the
+   provenance of your binaries.
+
+As mentioned previously, it is also helpful to keep your eyes peeled for
+potential bugs that might still be present in the stable releases, especially
+when using some niche features of the engine which might get less testing by
+the developers.
+
+Filing an issue on GitHub
+~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Godot uses `GitHub's issue tracker <https://github.com/godotengine/godot/issues>`_
+for bug reports. When you start filing a bug report, you’ll be given a form to
+fill out. Please try to follow it so that all issues are consistent and provide
+the required information.
+
+Contributing to the documentation
+---------------------------------
+
+There are two separate resources referred to as "documentation" in Godot:
+
+- **The class reference.** This is the documentation for the complete Godot API
+  as exposed to GDScript and the other scripting languages. It can be consulted
+  offline, directly in Godot's code editor, or online at Godot :ref:`Class Reference
+  <doc_class_reference>`. To contribute to the class reference, you have to edit the
+  XML file corresponding to the class and make a pull request.
+  See :ref:`doc_updating_the_class_reference` and :ref:`doc_class_reference_primer`
+  for more details.
+
+- **The tutorials and engine documentation and its translations.**
+  This is the part you are reading now, which is distributed in the HTML format.
+  Its contents are generated from plain text files in the reStructured Text
+  (rst) format, to which you can contribute via pull requests on the
+  `godot-docs <https://github.com/godotengine/godot-docs>`_ GitHub repository.
+  See :ref:`doc_contributing_to_the_documentation` for more details.
+
+Contributing translations
+-------------------------
+
+To make Godot accessible to everyone, including users who may prefer resources
+in their native language instead of English, our community helps translate both
+the Godot editor and its documentation in many languages.
+
+See :ref:`doc_editor_and_docs_localization` for more details.

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contributing/workflow/index.rst

@@ -14,6 +14,7 @@ approach the project.
    :maxdepth: 1
    :name: toc-contributing-workflow
 
+   first_steps
    bisecting_regressions
    bug_triage_guidelines
    pr_workflow