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Merge pull request #1844 from Vikram1323/patch-1

Update gdscript_basics.rst
Nathan Lovato 6 years ago
parent
commit
0b1214e710
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/scripting/gdscript/gdscript_basics.rst

+ 2 - 2
getting_started/scripting/gdscript/gdscript_basics.rst

@@ -488,8 +488,8 @@ Starting with Godot 2.1, indices may be negative like in Python, to count from t
     var b = arr[1] # This is 2.
     var c = arr[arr.size() - 1] # This is 3.
     var d = arr[-1] # Same as the previous line, but shorter.
-    arr[0] = "Hi!" # Replacing value 1 with "Hi".
-    arr.append(4) # Array is now ["Hi", 2, 3, 4].
+    arr[0] = "Hi!" # Replacing value 1 with "Hi!".
+    arr.append(4) # Array is now ["Hi!", 2, 3, 4].
 
 GDScript arrays are allocated linearly in memory for speed.
 Large arrays (more than tens of thousands of elements) may however cause