See #4794 (cherry picked from commit 4cfe07b6961c22071b1a32c259decec13dadec9c)
@@ -70,7 +70,7 @@ corner of the screen, so to place a 2D node named ``Node2D`` 400 pixels to the r
.. code-tab:: csharp
- var node2D = (Node2D) GetNode("Node2D");
+ var node2D = GetNode<Node2D>("Node2D");
node2D.Position = new Vector2(400, 300);
Godot supports both :ref:`Vector2 <class_Vector2>` and