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@@ -11,92 +11,103 @@ Project manager
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---------------
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When you launch Godot, the first window you’ll see is the Project
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-Manager. It lets you create, remove, import or play game projects.
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+Manager. Since you have no projects there will be a popup asking if you
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+want to open the asset library, just click cancel, we'll look at it later.
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-|image0|
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+.. image:: img/project_manager_first_open.png
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+
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+Now you should see the project manager. It lets you create, remove, import
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+or play game projects.
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+
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+.. image:: img/editor_ui_intro_project_manager_01.png
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In the top-right corner you’ll find a drop-down menu to change the
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editor’s language.
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-|image1|
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+.. image:: img/editor_ui_intro_project_manager_02.png
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From the **Templates** tab you can download open source project templates and
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-demos to help you get started faster. Just select the template or demo you want,
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-click download, once it's finished downloading click install and choose where
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-you want the project to go.
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+demos from the Asset Library to help you get started faster. Just select the
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+template or demo you want, click download, once it's finished downloading click
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+install and choose where you want the project to go. You can learn more about
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+it in :ref:`doc_what_is_assetlib`.
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-|image2|
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+.. image:: img/editor_ui_intro_project_manager_03.png
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Create or import a project
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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-To create a new project, click the ``New Project`` button on the right. Give
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-it a name and choose an empty folder on your computer to save it.
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+To create a new project, click the ``New Project`` button on the right. Here
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+you give it a name, choose an empty folder on your computer to save it to,
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+and choose a renderer.
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-|image3|
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+.. image:: img/editor_ui_intro_project_manager_04.png
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Click the Browse button to open Godot’s file browser and pick a location
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or type the folder’s path in the Project Path field.
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-|image4|
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+.. image:: img/editor_ui_intro_project_manager_05.png
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When you see the green tick on the right, it means the engine detects an
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-empty folder and you may click ``Create``. Godot will create the project
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-for you and open it in the editor.
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+empty folder. You can also click the ``Create Folder`` button next to your
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+project name and an empty folder will be created with that name for the project.
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+
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+Finally, you need to choose which renderer to use (OpenGL ES 3.0 or OpenGL
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+ES 2.0). The advantages and disadvantages of each are listed to help you choose,
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+and you can refer to :ref:`doc_gles2_gles3_differences` for more details. Note
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+that you can change the backend from the project settings if you change your mind
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+later on. For this tutorial either backend is fine.
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+
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+Once you are done click ``Create & Edit``. Godot will create
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+the project for you and open it in the editor.
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-The next time you’ll open Godot, you’ll see your new project in the
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+The next time you open the project manager, you’ll see your new project in the
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list. Double click on it to open it in the editor.
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-|image5|
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+.. image:: img/editor_ui_intro_project_manager_06.png
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You can import existing projects in a similar way, using the Import
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button. Locate the folder that contains the project or the
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``project.godot`` file to import and edit it.
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-|image7|
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+.. image:: img/editor_ui_intro_project_manager_08.png
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When the folder path is correct, you'll see a green checkmark.
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-|image8|
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+.. image:: img/editor_ui_intro_project_manager_09.png
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Your first look at Godot’s editor
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---------------------------------
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Welcome to Godot! With your project open, you should see the editor’s
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-interface with the 3D viewport active. You can change the current
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-workspace at the top of the interface. Click on 2D to switch to the 2D
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-workspace.
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+interface with empty docks on the right side.
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-|image9|
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-
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-Now you should see this interface, with empty docks on the right side.
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-
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-|image10|
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+.. image:: img/editor_ui_intro_editor_interface_overview.png
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At the top, from left to right, you can see the **main menus**, the
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**workspaces**, and the **playtest buttons**.
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-On the left side, you have the **FileSystem dock**, where you’ll manage
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-your project files and assets.
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+On the bottom left side, you have the **FileSystem dock**, where you’ll
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+manage your project files and assets.
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-|image11|
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+.. image:: img/editor_ui_intro_dock_filesystem.png
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On the right side, you’ll find the **Scene dock**, which lists the active
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scene’s content and the **Inspector** in the bottom right corner.
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-|image12|
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+.. image:: img/editor_ui_intro_dock_inspector.png
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In the center, you have the **Toolbar** at the top, where you’ll find
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tools to move, scale or lock your scene’s objects. It changes as you
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jump to different workspaces.
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-|image13|
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+.. image:: img/editor_ui_intro_editor_02_toolbar.png
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The **Bottom Panel** is the host for the debug console, the animation
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editor, the audio mixer… They are wide and can take precious space.
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That’s why they’re folded by default.
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-|image14|
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+.. image:: img/editor_ui_intro_editor_03_animation_player.png
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The workspaces
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--------------
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@@ -107,16 +118,17 @@ AssetLib.
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You’ll use the **2D workspace** for all types of games. In addition to 2D games,
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the 2D workspace is where you'll build your interfaces. Press F1 to access it.
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-|image15|
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+.. image:: img/editor_ui_intro_editor_04_2d_workspace.png
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In the **3D workspace**, you can work with meshes, lights, and design
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levels for 3D games. Press F2 to access it.
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-|image16|
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+.. image:: img/editor_ui_intro_editor_05_3d_workspace.png
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-Notice the text [perspective] under the toolbar, it is a button that opens a list of options related to the 3D viewport.
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+Notice the perspective button under the toolbar, it opens a list of options
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+related to the 3D viewport.
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-|image20|
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+.. image:: img/editor_ui_intro_editor_06_3d_workspace.png
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.. note:: Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**.
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@@ -124,7 +136,7 @@ The **Script** workspace is a complete code editor with a debugger, rich
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auto-completion, and built-in code reference. Press F3 to access it, and
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F4 to search the reference.
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-|image17|
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+.. image:: img/editor_ui_intro_editor_06_script_workspace_expanded.png
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Finally the **AssetLib** is a library of Free add-ons, scripts and
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assets to use in your projects.
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@@ -142,33 +154,12 @@ Move and resize docks
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Click and drag on the edge of any dock or panel to resize it
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horizontally or vertically.
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-|image18|
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+.. image:: img/editor_ui_intro_editor_07.png
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Click the three-dotted icon at the top of any dock to change its
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location.
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-|image19|
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+.. image:: img/editor_ui_intro_editor_08.png
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Go to the ``Editor`` menu and ``Editor Settings`` to fine-tune the look
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and feel of the editor.
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-
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-.. |image0| image:: ./img/editor_ui_intro_project_manager_01.png
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-.. |image1| image:: ./img/editor_ui_intro_project_manager_02.png
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-.. |image2| image:: ./img/editor_ui_intro_project_manager_03.png
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-.. |image3| image:: ./img/editor_ui_intro_project_manager_04.png
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-.. |image4| image:: ./img/editor_ui_intro_project_manager_05.png
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-.. |image5| image:: ./img/editor_ui_intro_project_manager_06.png
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-.. |image7| image:: ./img/editor_ui_intro_project_manager_08.png
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-.. |image8| image:: ./img/editor_ui_intro_project_manager_09.png
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-.. |image9| image:: ./img/editor_ui_intro_editor_01.png
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-.. |image10| image:: ./img/editor_ui_intro_editor_interface_overview.png
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-.. |image11| image:: ./img/editor_ui_intro_dock_filesystem.png
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-.. |image12| image:: ./img/editor_ui_intro_dock_inspector.png
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-.. |image13| image:: img/editor_ui_intro_editor_02_toolbar.png
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-.. |image14| image:: ./img/editor_ui_intro_editor_03_animation_player.png
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-.. |image15| image:: ./img/editor_ui_intro_editor_04_2d_workspace.png
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-.. |image16| image:: ./img/editor_ui_intro_editor_05_3d_workspace.png
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-.. |image17| image:: ./img/editor_ui_intro_editor_06_script_workspace_expanded.png
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-.. |image18| image:: ./img/editor_ui_intro_editor_07.png
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-.. |image19| image:: ./img/editor_ui_intro_editor_08.png
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-.. |image20| image:: ./img/editor_ui_intro_editor_06_3d_workspace.png
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