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Merge pull request #1525 from YeldhamDev/reflection_bulletpoint_fix

Fix bullet point in 'Reflection Probes' page
Max Hilbrunner преди 7 години
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0bdfc53b2a
променени са 1 файла, в които са добавени 2 реда и са изтрити 4 реда
  1. 2 4
      tutorials/3d/reflection_probes.rst

+ 2 - 4
tutorials/3d/reflection_probes.rst

@@ -14,10 +14,8 @@ of it with increasing levels of *blur*. This is used to simulate roughness in ma
 
 While these probes are a efficient way of storing reflections, they have a few shortcomings:
 
-* They are efficient to render but expensive to compute. This leads to a default
-behavior where they only capture on scene load.
-* They work best for rectangular shaped rooms or places, otherwise the reflections
-shown are not as faithful (especially when roughness is 0).
+* They are efficient to render but expensive to compute. This leads to a default behavior where they only capture on scene load.
+* They work best for rectangular shaped rooms or places, otherwise the reflections shown are not as faithful (especially when roughness is 0).
 
 Setting Up
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