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Merge pull request #1 from eska014/fix-char-refs

Fix character references
Rémi Verschelde 9 years ago
parent
commit
0c3972064c

+ 4 - 4
reference/binary_serialization_api.rst

@@ -333,7 +333,7 @@ This field is padded to 4 bytes.
 +----------+-------+-----------+-----------------------------------------------------------------------------------------+
 | Offset   | Len   | Type      | Description                                                                             |
 +==========+=======+===========+=========================================================================================+
-| 4        | 4     | Integer   | String Length, or New Format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF)   |
+| 4        | 4     | Integer   | String Length, or New Format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF)           |
 +----------+-------+-----------+-----------------------------------------------------------------------------------------+
 
 For old format:
@@ -355,7 +355,7 @@ For new format:
 +==========+=======+===========+=====================================+
 | 4        | 4     | Integer   | Sub-Name Count                      |
 +----------+-------+-----------+-------------------------------------+
-| 8        | 4     | Integer   | Flags (absolute: val&1 != 0 )   |
+| 8        | 4     | Integer   | Flags (absolute: val&1 != 0 )       |
 +----------+-------+-----------+-------------------------------------+
 
 For each Name and Sub-Name
@@ -385,7 +385,7 @@ Every name string is is padded to 4 bytes.
 +----------+-------+-----------+---------------------------------------------------------------------+
 | Offset   | Len   | Type      | Description                                                         |
 +==========+=======+===========+=====================================================================+
-| 4        | 4     | Integer   | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)   |
+| 4        | 4     | Integer   | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)           |
 +----------+-------+-----------+---------------------------------------------------------------------+
 
 | Then what follows is, for amount of "elements", pairs of key and
@@ -398,7 +398,7 @@ Every name string is is padded to 4 bytes.
 +----------+-------+-----------+---------------------------------------------------------------------+
 | Offset   | Len   | Type      | Description                                                         |
 +==========+=======+===========+=====================================================================+
-| 4        | 4     | Integer   | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)   |
+| 4        | 4     | Integer   | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)           |
 +----------+-------+-----------+---------------------------------------------------------------------+
 
 | Then what follows is, for amount of "elements", values one after the

+ 4 - 4
reference/gdscript.rst

@@ -163,7 +163,7 @@ The following is the list of supported operators and their precedence
 +---------------------------------------------------------------+-----------------------------------------+
 | ``^``                                                         | Bitwise XOR                             |
 +---------------------------------------------------------------+-----------------------------------------+
-| ``|``                                                    | Bitwise OR                              |
+| ``|``                                                         | Bitwise OR                              |
 +---------------------------------------------------------------+-----------------------------------------+
 | ``<`` ``>`` ``==`` ``!=`` ``>=`` ``<=``                       | Comparisons                             |
 +---------------------------------------------------------------+-----------------------------------------+
@@ -173,9 +173,9 @@ The following is the list of supported operators and their precedence
 +---------------------------------------------------------------+-----------------------------------------+
 | ``and`` ``&&``                                                | Boolean AND                             |
 +---------------------------------------------------------------+-----------------------------------------+
-| ``or`` ``&#124;&#124;``                                       | Boolean OR                              |
+| ``or`` ``||``                                                 | Boolean OR                              |
 +---------------------------------------------------------------+-----------------------------------------+
-| ``=`` ``+=`` ``-=`` ``*=`` ``/=`` ``%=`` ``&=`` ``&#124;=``   | Assignment, Lowest Priority             |
+| ``=`` ``+=`` ``-=`` ``*=`` ``/=`` ``%=`` ``&=`` ``|=``        | Assignment, Lowest Priority             |
 +---------------------------------------------------------------+-----------------------------------------+
 
 Literals
@@ -194,7 +194,7 @@ Literals
 +--------------------------+--------------------------------+
 | ``"""Hello, Dude"""``    | Multiline string               |
 +--------------------------+--------------------------------+
-| ``&#64;"Node/Label"``    | NodePath or StringName         |
+| ``@"Node/Label"``        | NodePath or StringName         |
 +--------------------------+--------------------------------+
 
 Comments

+ 1 - 1
reference/richtextlabel_bbcode.rst

@@ -48,7 +48,7 @@ Reference
 +-----------------+--------------------------------------------+--------------------------------------------------------------+
 | **font**        | ``[font=<path>]{text}[/font]``             | Use custom font at for {text}.                               |
 +-----------------+--------------------------------------------+--------------------------------------------------------------+
-| **color**       | ``[color=&lt;code/name>]{text}[/color]``   | Change {text} color, use # format such as #ff00ff or name.   |
+| **color**       | ``[color=<code/name>]{text}[/color]``      | Change {text} color, use # format such as #ff00ff or name.   |
 +-----------------+--------------------------------------------+--------------------------------------------------------------+
 
 Built-In Color Names

+ 1 - 1
tutorials/asset_pipeline/exporting_projects.rst

@@ -121,7 +121,7 @@ creates the package. There are 3 different modes for exporting:
    offers total control of what is exported. Individual resources can be
    selected and dependency detection is performed to ensure that
    everything needed is added. As a plus, this mode allows to
-   "Bundle&quot; scenes and dependencies into a single file, which is
+   "Bundle" scenes and dependencies into a single file, which is
    *really* useful for games distributed on optical media.
 
 .. image:: /img/expselected.png