Bladeren bron

Fix navigation basic setup confusing instructions / images

Fixes some confusing images and instructions in the basic setup section as it is not required to place the character below a NavigationRegion node, it can be placed anywhere.
smix8 2 jaren geleden
bovenliggende
commit
0c4dd78bbe

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tutorials/navigation/img/nav_2d_min_setup_step3.png


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tutorials/navigation/img/nav_2d_min_setup_step3.webp


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tutorials/navigation/img/nav_3d_min_setup_step4.png


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tutorials/navigation/img/nav_3d_min_setup_step4.webp


+ 2 - 2
tutorials/navigation/navigation_introduction_2d.rst

@@ -83,12 +83,12 @@ NavigationServer2D and a NavigationAgent2D for path movement.
         Leave enough margin between the navpolygon edges and collision objects to not get path
         following actors repeatedly stuck on collision.
 
-#. Add a CharacterBody2D below the region node with a basic collision shape and a sprite or mesh
+#. Add a CharacterBody2D node in the scene with a basic collision shape and a sprite or mesh
    for visuals.
 
 #. Add a NavigationAgent2D node below the character node.
 
-   .. image:: img/nav_2d_min_setup_step3.png
+   .. image:: img/nav_2d_min_setup_step3.webp
 
 #. Add the following script to the CharacterBody2D node. We make sure to set a movement target
    after the scene has fully loaded and the NavigationServer had time to sync.

+ 2 - 2
tutorials/navigation/navigation_introduction_3d.rst

@@ -91,11 +91,11 @@ a NavigationAgent3D for path movement.
 
    .. image:: img/nav_3d_min_setup_step3.png
 
-#. Add a CharacterBody3D below the region node with a basic collision shape and some mesh for visuals.
+#. Add a CharacterBody3D node in the scene with a basic collision shape and some mesh for visuals.
 
 #. Add a NavigationAgent3D node below the character node.
 
-   .. image:: img/nav_3d_min_setup_step4.png
+   .. image:: img/nav_3d_min_setup_step4.webp
 
 #. Add a script to the CharacterBody3D node with the following content. We make sure to set a
    movement target after the scene has fully loaded and the NavigationServer had time to sync.