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Merge pull request #9212 from TranquilMarmot/blender-skeleton-grammar

Fix grammar in Blender skeleton.rst

(cherry picked from commit 3c83856d2b561f194e8c4170772df7dbc8f7e6a1)
Max Hilbrunner 1 year ago
parent
commit
0d16ece7f0
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/assets_pipeline/escn_exporter/skeleton.rst

+ 2 - 2
tutorials/assets_pipeline/escn_exporter/skeleton.rst

@@ -21,9 +21,9 @@ that the skeleton is reset to its T-pose or default rest pose.
 Bone Weights
 Bone Weights
 ------------
 ------------
 
 
-Blender put rigged mesh vertices which has no bone weights at its original
+Blender puts rigged mesh vertices which have no bone weights at their original
 position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
 position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
-deformed. Therefore, the exporter would raise an error for any vertex with no bone weights
+deformed. Therefore, the exporter will raise an error for any vertex with no bone weights
 detected in a rigged mesh.
 detected in a rigged mesh.
 
 
 Non-Deform Bone
 Non-Deform Bone