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Fix "shinning" typo in Shading language

Hugo Locurcio 3 years ago
parent
commit
0d3abab67b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/shaders/shader_reference/shading_language.rst

+ 1 - 1
tutorials/shaders/shader_reference/shading_language.rst

@@ -629,7 +629,7 @@ It's also possible to send data from *fragment* to *light* processors using *var
     varying vec3 some_light;
     varying vec3 some_light;
 
 
     void fragment() {
     void fragment() {
-        some_light = ALBEDO * 100.0; // Make a shinning light.
+        some_light = ALBEDO * 100.0; // Make a shining light.
     }
     }
 
 
     void light() {
     void light() {