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Merge pull request #10408 from tetrapod00/vrs-xr

Link to foveation settings from VRS page
Max Hilbrunner 7 months ago
parent
commit
0d9e3ac856
2 changed files with 4 additions and 0 deletions
  1. 2 0
      tutorials/3d/variable_rate_shading.rst
  2. 2 0
      tutorials/xr/openxr_settings.rst

+ 2 - 0
tutorials/3d/variable_rate_shading.rst

@@ -87,6 +87,8 @@ Using variable rate shading in Godot
     shading. VRS can be used in both pancake (non-XR) and XR display modes.
     shading. VRS can be used in both pancake (non-XR) and XR display modes.
 
 
     The Compatibility renderer does **not** support variable rate shading.
     The Compatibility renderer does **not** support variable rate shading.
+    For XR, you can use :ref:`foveation level <doc_openxr_settings_foveation_level>`
+    as an alternative.
 
 
 In the advanced Project Settings, the **Rendering > VRS** section offers settings
 In the advanced Project Settings, the **Rendering > VRS** section offers settings
 to control variable rate shading on the root viewport:
 to control variable rate shading on the root viewport:

+ 2 - 0
tutorials/xr/openxr_settings.rst

@@ -163,6 +163,8 @@ If a mode is selected that is not supported by the headset, the first available
   From Godot 4.3 onwards selecting the alpha blend mode will also perform these extra steps.
   From Godot 4.3 onwards selecting the alpha blend mode will also perform these extra steps.
   This does require the latest vendor plugin to be installed.
   This does require the latest vendor plugin to be installed.
 
 
+.. _doc_openxr_settings_foveation_level:
+
 Foveation Level
 Foveation Level
 ---------------
 ---------------